Ischia 11 - 14 July 2001
PLENARY LECTURES SPEAKERS and
SUMMARIES
Jean-Pierre AUBIN, Tamer
BASAR, Carmen
HERRERO, Ehud
KALAI, George
LEITMANN,
Guillermo OWEN, Ariel
RUBINSTEIN, Sylvain
SORIN, Stef TIJS
DYNAMIC
CORE OF FUZZY DYNAMICAL COOPERATIVE GAMES
Jean-Pierre Aubin
Centre de Recherche Viabilité,
Jeux, Contrôle, Universite Paris-Dauphine
F-75775 Paris cx (16),France, e-mail:
aubin@viab.ufrmd.dauphine.fr
We
use in this talk the viability/capturability approach for studying the problem
of characterizing the dynamic core of a dynamic cooperative game defined in a
characteristic function form. In order to allow coalitions to evolve, we embed
them in the set of fuzzy coalitions. Hence, we define the dynamic core as a
set-valued map associating with each fuzzy coalition and each time the set of
allotments such that their payoffs at that time to the fuzzy coalition are larger
than or equal to the one assigned by the characteristic function of the game.
We shall characterize this core through the (generalized) derivatives of a
valuation function associated with the game. We shall provide its explicit
formula, characterize its epigraph as a viable-capture basin of the epigraph of
the characteristic function of the fuzzy dynamical cooperative game, use the
tangential properties of such basins for proving that the valuation function is
a solution to a Hamilton-Jacobi-Isaacs partial differential equation and use
this function and its derivatives for characterizing the dynamic core.
NONCOOPERATIVE
NETWORK GAMES WITH A LARGE NUMBER OF PLAYERS: ASYMPTOTIC BEHAVIOR OF NASH
EQUILIBRIA
Tamer Basar
Coordinated Science
Laboratory and Department of Electrical and Computer Engineering
University of Illinois,
1308 West Main Street, Urbana, IL 61801-2307, USA
ph.: (+1) 217 333-3607,
fax: (+1) 217 244-1653, e-mail: tbasar@decision.csl.uiuc.edu
A
current important application area for noncooperative game theory is traffic
networks, particularly those that arise in communication systems, where a large
number of users (players) seek to ship traffic (such as packets) from specific
sources to targeted destinations while experiencing minimum loss and minimum
delay. The decisions that each user is faced with, which are generally guided
by an appropriate performance index, are (i) at what (flow) rate to send her
traffic from a particular source to a particular destination, and (ii) how to
distribute this rate over the available links joining the particular
source-destination pair. An appropriate paradigm for such problems is that of a
noncooperative game with a large number of players. Some important questions
that arise in this context are the existence, possible uniqueness, and
characterization of Nash equilibria, and their asymptotic behavior as the
number of players becomes arbitrarily large.
This
talk will formulate and discuss such network games, both for the case when the flows
are fixed and the decision faced by each player is one of routing, and the case
when the decision involves combined routing and flow control. For the former,
it is possible to establish existence and uniqueness of Nash equilibrium for
general topology networks, which we will discuss briefly. For the latter, we
will focus on networks having the topology of parallel links, and take the
utility function of each user to be the ratio of some positive power of the
total throughput of that user to the average delay seen by the user. This
utility function is nonconcave in the flow rates of the user, for which I will
show that there exists an appropriate scaling that makes the asymptotic limit
(as the number of users, N, becomes arbitrarily large) well defined . In spite
of the lack of concavity, it is possible to obtain explicit expressions for the
flow rates of the users and their associated routing decisions, which are in
O(1/N) Nash equilibrium. This O(1/N) equilibrium solution, which is symmetric
across different users and could be multiple in some cases, exhibits an
appealing delay-equalizing feature among the links which carry positive
flow. The talk will conclude with presentation of several numerical examples
that illustrate different features of the asymptotic Nash equilibria, and with
a discussion of some open problems in this area.
Plenary talk at the XIVth Italian Meeting on Game Theory and
Applications, Ischia, Italy, July 11-14, 2001. Partly based on joint work with
Eitan Altman (INRIA, Sophia-Antipolis, France) and R. Srikant (University of
Illinois at Urbana-Champaign, Illinois, USA).
THE
THREE MUSKEETERS: FOUR CLASSICAL SOLUTIONS TO BANKRUPTCY PROBLEMS
Carmen Herrero1 and Antonio Villar2
1 Departamento de Fundamentos del Analisis Economico
Universidad de Alicante,
03071 Alicante, Spain
ph: 34965903618, fax:
34965903685, e-mail: carmen.herrero@ua.es
This
paper provides a comparative analysis of some classical solutions to bankruptcy
problems from an axiomatic viewpoint. These rules are the constrained
equal-awards rule, the constrained equal-losses rule, the proportional rule and
the Talmud rule. The purpose of this study is to facilitate the understanding
of their differences and to clarify the type of situations in which each of
these rules is better. Noncooperative procedures to support some of those rules
are also introduced.
INFORMATION-PROOF
EQUILIBRIA IN LARGE GAMES
Ehud Kalai
Kellogg School of
Management, Northwestern University, Evanston, IL 60208 USA
e-mail: kalai@kellogg.northwestern.edu
An
equilibrium of a one-shot simultaneous-move Bayesian-game is information proof,
if it is immune to changes in the order of play, information leakage and the
possibility of revisions. Such equilibrium is also immune to changes in the
prior probabilities by which types are drawn.
All
the equilibria of semi-anonymous Bayesian games, that satisfy continuity and
independence conditions, become information proof at a uniform exponential rate
as the number of players becomes large.
Information-proof
equilibrium, like rational-expectations equilibrium, may be used to model
ongoing rational interaction, as opposed to just instantaneous one-shot play.
In one shot normal form games they may be used as a purification device.
A
DIRECT METHOD OF OPTIMIZATION AND ITS APPLICATION TO A CLASS OF DIFFERENTIAL
GAMES
George Leitmann
University of California,
Berkeley, California, USA
e-mail: gleit@uclink4.berkeley.edu
Many
problems in economics and engineering can be posed as dynamic optimization
problems involving the extremization of an integral over a given class of
functions subject to prescribed end conditions. These problems are usually
solved via the Calculus of Variations or the Maximum Principle of optimal
control theory, applying necessary conditions to obtain candidate optimal
solutions and then assuring optimality via sufficient conditions, if available.
These methods are variational in that they employ comparison of solutions in a
neighborhood of an optimal one.
A
different approach, first proposed in Leitmann, Jou. of Nonlinear Mechanics
1967 , and more recently expanded in Leitmann, Jou. of Optim. Th. and Appl.
vol.108, 2001 and Jou. of Computational Technologies (in print), permits the
derivation of global extrema for some classes of dynamic optimization problems
directly, that is, without the use of comparison methods. It uses, in their
place, coordinate transformations and the imposition of a functional identity.
Problems with differential constraints as well as infinite horizon problems are
treated in in Leitmann, Jou. of Optim. Th. and Appl. (in print). In Dockner and
Leitmann, Jou. of Optim. Th. and Appl. vol.110, 2001, this direct optimization
approach is applied to a class of open-loop differential games.
Here we present the salient
features of the direct optimization approach and illustrate its use via some
examples.
GAME
THEORY AND CENTRALITY IN SOCIAL NETWORKS
Gulliermo Owen
NPS Code MA/NO 93953 Monterrey, USA, e-mail: gowen@nps.navy.mil
The
sociological concept of centrality is frequently used in the study of social
networks, but has not been given a precise definition. In this article, we show
that Myerson's modification of the Shapley value, when applied to a symmetric
superadditive (and preferably convex) game, can be used to define a measure of
centrality which satisfies several reasonable desiderata. We also discuss
weaknesses in the existing measures. In particular, we consider three possible
symmetric games and study the three measures of centrality derived from these.
Methods of computation, especially when the underlying graph is a tree, are
discussed. Several simple networks are treated as examples.
COMMENTS
ON RATIONALIZING CHOICE FUNCTIONS WHICH VIOLATE RATIONALITY
Gil Kalai1, Ariel
Rubinstein2 and Ran Spiegler3
1 Department of Mathematics, The
Hebrew University, Jeruslaem
kalai@math.huji.ac.il
http://www.math.huji.ac.il/ kalai
2 Coffee Places, Tel Aviv and
Department of Economics, Princeton University
rariel@post.tau.ac.il http://www.princeton.edu/ ariel
3 Nuffield College, Oxford and The
Institute for Advanced Study, Princeton
rani@ias.edu
http://www.nuff.ox.ac.uk/economics/spiegler.html
The
paper presents a notion of rationalizing choice functions that violate the
independence of irrelevant alternatives axiom. We argue that a choice function
is rationalized by a partition of the collection of all choice sets if the
choices from all sets in each cell in the partition are consistent with
maximization with respect to a preference ordering assigned to the cell. We
study one criterion for evaluating the rationality of a choice function: the
minimal number of cells that is required for a partition rationalization.
ZERO
SUM TWO-PERSON REPEATED GAMES WITH PUBLIC UNCERTAIN DURATION PROCESS
Abraham Neyman1
and Sylvain Sorin2
1 Institute of Mathematics, The
Hebrew University of Jerusalem, Givat Ram
Jerusalem 91904, Israel,
and Department of Economics, State University of
New York at Stony Brook,
Stony Brook, New York 11794, USA
e-mail:aneyman@math.huji.ac.il
2 Laboratoire d'Econométrie, Ecole Polytechnique,1
rue Descartes
75005 Paris, France
e-mail:
sorin@poly.polytechnique.fr
We
consider repeated two-person zero-sum games in which the number of repetitions q is unknown. The information about the duration is identical to both
players and can change during the play of the game. We establish a recursive
formula for the value in this class of games. We study asymptotic properties of
the normalized value as the expected duration E (q) goes to
infinity. This analysis applies in particular to stochastic games and repeated
games of incomplete information.
ON
ADDITIVITY AND MONOTONICITY IN COOPERATIVE GAME THEORY
S. H. Tijs
CentER and Department of
Econometrics and Operations Research
Tilburg University, P.O.Box
90153, 5000 LE Tilburg, The Netherlands
e-mail: S.H.Tijs@kub.nl
In
the seminal work of Lloyd Shapley of 1953 additivity appears as one of the
characterizing properties of his introduced value. Young (1984) characterized
the Shapley value by replacing the additivity property by strong monotonicity.
What about the additivity of other solution concepts? In the first part of the
lecture I will describe different cones where the nucleolus is additive and
where the t-value is additive. Also cones are given where the core is an
additive correspondence. Other interesting additive solutions appear in
information collecting situations where the information collectors pay to the
informed agents a fraction of their marginal contribution. In the second part
of the lecture I deal with properties of solutions where the player set varies
such as: population monotonicity, bi-monotonicity, type monotonicity and
leave-monotonicity. We discuss the existence of such solutions for different
classes of games which arose from economic sitations as holding situations,
information sharing situations, etc.
Abdou, Agliari, Alkan, Anwar, Asheim, Ball, Battigalli, Battinelli, Belo_Carmona, Benthem, Bilbao, Bischi, Board, Bonanno, Branzei, Breton, Brink,
Calleja, Calvo, Champarnaud
and Cartigny, Castellanos, Cavaliere,
Cavazzuti, Celentani, Cleuren, Das, De_Francesco,
De_Sinipoli, Deloche and Oguer,
Di_Liddo, Domansky, Dragan, Driessen, Ekes,
Espinoza, Fazzino, Filipovich, Flam, Fragnelli, Frankowska, Friedenberg, Frigau, Gambarelli, Ganuza, Garcia-Jurado, Gavious, Hamiache, Hendrickx, Hofbauer, Holler, Holubiec,
Horner, Inarra, Izquierdo,
Josephson, Keiding, Khmelnitskaya, King, Klaus, Klijn, Kopel,
Kreps, Kultti, Laffond,
Lambertini, Laruelle, Leech, Lehrer, Luporini,
Manzini, Mariotti, Martin-Herran, Martìnez
de Albeniz, Matsuhisa, Meca
Martinez, Megiddo, Meinhardt,
Molina, Montero, Naumova,
Norde, Novikova, Nunez-Oliva, Nurmi, Okugushi, Olcina, Osterdal,
Parrondo, Patrone, Perez_de_la_Cruiz, Possajennikov,
Pusillo, Puu, Ramsza,
Ricon-Zapatero, Ritzberger,
Rosenmuller, Rusinowska, Ryan, Saint-Pierre, Salonen, Scheffran, Schipper, Schmidtchen, Schummer, Simon, Skorin-Kapov, Slikker, Sovik, Tan-no, Taub,
Timmer, Toledo Casado, Toral, Torre, Ueng, Urbano, Uriarte, Valenciano, Vannucci, Vardy, Widgren, Xifré-Oliva,
Zaccour.
ON
NECESSARY AND SUFFICIENT CONDITIONS FOR STRONG SOLVABILITY OF GAME FORMS
Joseph Abdou1 and Hans Keiding2
1 CERMSEM, Maison des Sciences Economiques,
Universite Paris 1
106-112 boulevard de l'Hopital,
75647 Paris Cedex 13, France
ph.:33-144078303,
fax:33-144078301, e-mail: abdou@univ-paris1.fr
2Institute of Economics, University
of Copenhagen
Studiestraede 6, K-1455
Copenhagen K., e-mail: Hans.Keiding@pop.oko.ku.dk
A
game form is strongly solvable if for each assigment of individual preferences
over outcomes, the resulting game possesses a strong Nash equilibrium. Several
necessary conditions for strong solvability can be found in the literature; in
this paper we give conditions which are both necesssary and sufficient. These
conditions use an extension of the concept of the effectivity function
associated with the game form: this is the effectivity sheaf. A property called
acyclicity of the effectivity. isdefined is proved to be a necessary and
sufficient condition for strong solvability.
GLOBAL BIFURCATIONS IN A
THREE-DIMENSIONAL COURNOT
OLIGOPOLY
Anna Agliari1, Laura Gardini2 and Tonu Puu3
1 Istituto di Econometria e Matematica per le Applicazioni Economiche, Finanziarie e Attuariali
Università Cattolica di Milano, largo Gemelli 1, 20123 Milano, Italy, e-mail: agliari@unipr.it
2 Università di Urbino, Italy, e-mail: gardini@econ.uniurb.it
3 University of Umea, Sweden, e-mail:
tonu.puu@econ.umu.se
We
study a Cournot model with three producers obtained under the hypothesis of
constant though different marginal costs and ``bounded iso-elastic'' inverse
demand function, i.e. the price is obtained as the reciprocal of the total
quantity supplied plus a positive constant W, whose reciprocal then establishes
a maximum price. Assuming, with Cournot, that each competitor assumes the
others to retain their last moves even though observing the contrary, the
adjustment process is described by a three dimensional map T, defined in a
subset of R3, which admits the Cournot equilibrium point E* as unique fixed point. Restricting the analysis to the region of
stability of E*, we study the existence of a region
F Õ R3, whose point give raise to economic meaningful trajectories, i.e.
if p F then Tn(p) exists and belongs to R+3.
Also the geometrical properties of F, are investigate and we show that F
undergoes some global bifurcations, which cause qualitative changes in its
structure. Transitions from convex volume of the space to connected not convex
and disconnected ones will be explained by the theory of critical surfaces and
contact bifurcations between basin boundaries and critical surfaces.
STABLE SCHEDULE MATCHING UNDER REVEALED PREFERENCE
A.
Alkan* and
D. Gale
* e – mail: alkan@sabanciuniv.edu
In a
recent study Baiou and Balinski (2000) have generalized the notion of two-sided
matching to that of a schedule matching in which one determines not only which partnerships
will form but also how much time the partners will spend together. In their
model it is assumed that each agent has a ranking of the agents on the other
side of the market. In this paper we treat the scheduling problem using the
more general preference structure introduced by Blair (1988) and recently
refined by Alkan (2000) which allows among other things for diversity to be a
motivating factor in the choice of partners, a subject of considerable current
interest. The set of stable matchings for this model turns out to be a lattice
with other interesting structural properties.
AFFILIATION
IN MULTI-UNIT AUCTIONS
Ahmed W.Anwar
Department of Economics,
Edinburgh University
William Robertson Building
50 Georgr Square
EH89JY, Edinburgh, UK, e-mail:
Ahmed.Anwar@ed.ac.uk
We
extend Milgrom and Weber's affiliated valuations model to the multi-unit case
and restrict attention to a comparison of the discriminatory and uniform
mechanisms. We find that it is possible to rank the two auctions in the pure
common value case which is the case in Treasury auctions as the bonds are
traded in a secondary market after the auction. The common value is simply the
secondary market price. We show that the discriminatory auction has a unique
equilibrium in the 2 bidder common value case. The equilibrium is equivalent to
the single unit first-price equilibrium. The uniform auction on the other hand
generally possesses equilibria that are extremely bad for the seller. The
analysis suggests that a discriminatory auction should be used for the sale of
Treasury bonds. We also look at the more general affiliated valuations case.
However, a comparison in the more general case is complicated by the existence
of multiple equilibria.
LEXICOGRAPHIC
PROBABILITIES AND RATIONALIZABILITY IN EXTENSIVE GAMES
Geir B. Asheim1 and Andrés Perea2
1Department of Economics, University
of Oslo, P.O. Box 1095 Blindern, N-0317 Oslo, Norway
ph.: (+47) 2285 5498, fax:
(+47) 2285 5035, e-mail: g.b.asheim@econ.uio.no
The
concepts of sequential and quasi-perfect rationalizability are defined in an
epistemic model by means of lexicographic probabilities. These are
non-equilibrium analogs to sequential and quasi-perfect equilibrium, for which
epistemic characterizations are provided. The defined rationalizability
concepts are shown to imply backward induction in generic perfect information
games, but they do not yield forward induction. The relationship between
various concepts are shown and illustrated.
A NEW PICTURE OF COALITIONS AND CONSEQUENT SOLUTION FOR n-PERSON
COOPERATIVE GAMES
Mike A.Ball
Department of Mathematical
Sciences, University of Liverpool, Liverpool, L69 3BX, U.K.
e-mail: ballm@ liverpool.ac.uk
We present a new picture, superplayers, of
coalitions. The coalitional-structure of superplayers can be represented by a
rooted tree. The Aumann-Drèze3) picture is a special case. A
behavioural principle, the preference rule, makes such a tree full-binary. A
c-tree is a tree and an associated imputation. X is a set of c-trees, one for
each full binary tree. For each X, an equilibrium class, ze(X), of
c-trees exist. A bargaining equilibrium state means that players choose a
c-tree from a set X*, containing all possible c-trees; no
superplayers want to move, in any allowed way, from such a c-tree. Parameters
allocate the gains at the root. Examples include 'split the difference' (STD)
and "fair" allocations. The solution has a distribution of possible
imputations, which can be calculated by a formula. With the STD allocation, the
average over all c-trees in X* is the Shapley value. The STD
solution sometimes violates the preference rule at level 1. Superadditive
allocation parameters do not allow such violations. Requirements that dummy
players get their characteristic value, that there is almost equal payoff as
v(N) gets large suggest root allocations based on the Shapley values of the
players. Examples of results are given and the advantages of the solution,
including aggregate- and coalitional- monotonicity, are discussed.
CONTRACTING
OVER TIME WHEN WRITING IS COSTLY
Pierpaolo Battigalli1 and Giovanni Maggi2
1 Bocconi University, Milano, Italia
e-mail: pierpaolo.battigalli@uni-bocconi.it
2 Princeton University
e-mail: maggi@princeton.edu
In
this paper we examine a model of contracting where parties interact repeatedly
and can contract at any point in time, but writing formal enforceable contracts
is costly. Enforceable contracts may contain contingent and non-contingent
clauses. In order to save on writing costs, parties may modify only a subset of
clauses as circumstances change. Informal, self-enforcing obligations may also
arise as part of a subgame perfect equilibrium regulating the long-term
relationship. We argue that the costs of writing contracts can provide a
theoretical explanation for two common observations: the fact that long-term
contracts are often preferred to spot contracts, and the fact that
relationships are often managed by a combination of formal (externally
enforced) and informal (self-enforcing) contracts.
A CANONICAL FORM FOR 2x2
GAMES
Andrea Battinelli
Dipartimento di Matematica ``A.Magari''- Università di Siena
via del Capitano 15 - 53100 Siena, Italia
ph.: +39-0577-233769/02,
fax: /01/30, e-mail: battinelli@unisi.it
In memory of Gianni Decima
Here
is a brief report of some findings about the issue, which are discussed at
greater length in Battinelli, Quaderno del dip. di mat. ''A.Magari'' n. 396,
univ. di Siena, 2000 and constitute an outgrowth of some previous work
Battinelli, 16th I.C.G.T.A., Genova, 1998.
In
Battinelli 1998, I achieved full characterization of the boundary of the
attainable set for 2×2 games under a strict independence hypothesis, thus
pinpointing remarkable differences with the full correlation case. I relied on
a set of tools, namely: a concept of regularity, which is a weakening of a
concept introduced in Rosenmüller 1981;.the determinant signs sA,sB
of the two appropriately bordered game matrices; four scalars, the ``game
equalizers'', already known and extensively used, but in an occasional and
unsystematic fashion.
Here
I put forth the following claim: the game equalizers, together with sA,sB
(in short: the tools) completely characterize the class of regular games. To
this I show that: 1) the sets of maxmin strategies and a complete algebraic
characterization of the Nash equilibrium set are obtained from the tools alone;
2) they are invariant with respect to increasing affine transformations of the
players' utility functions; 3) an appropriate choice of the representative
element in each equivalence class of game bimatrices (w.r. to such
transformations) brings them in the foreground (they are directly read off in
the entries). This leads me to propose a canonical form.
SUBGAME PERFECT EQUILIBRIA
IN INFINITE-ACTION GAMES OF PERFECT INFORMATION
Guilherme Belo Carmona
University of Minnesota,
1035 Heller Hall 271 19th Avenue South,
Minneapolis 554545 USA, e-mail: gcarmona@econ.umn.edu
We
consider games of perfect information and we seek generalizations of the
existing results concerning existence of subgame perfect equilibria for those
games. Our existence result extends the existing ones by weakening the
assumptions on the choice sets, on the choice correspondences and on the payoff
functions.
We
consider infinite-action games of perfect information, either with finitely or
with denumerably many players. Informally, those games are described as
follows: players move in sequence, each one choosing an action from a given set
(his choice set), which may depend on the actions taken by the players that
have moved before (via a choice correspondence); to each players corresponds a
real valued function defined over the set of all possible sequences of actions
(his payoff function), which is the criteria by which players compare different
strategies. We will study the question of existence of subgame perfect
equilibria for those games.
Regarding
the case of denumerably many players, the most general existence result is due
to Harris (``Existence and Characterization of Perfect Equilibrium in Games of
Perfect Information,'' Econometrica, 53, 613-628). He shows that
an equilibrium exist for games of perfect information in which, for all
players, the payoff functions are continuous, the choice sets are compact
Hausdorff spaces and the correspondences mapping past actions into choice sets
are continuous.
We
note that a game of perfect information with finitely many players can be
regarded as a game of perfect information with denumerably many players, simply
by assigning to the ``fictitious'' players a constant payoff function;
therefore, Harris' result also applies in the case of games of perfect
information with finitely many players. Another known result that is not
implied nor does it implies the one of Harris is due to Reny and Robson (``A
Simple Proof of the Existence of Subgame Perfect Equilibria in Infinite-Action
Games of Perfect Information,'' Mimeo, University of Western Ontario). Reny and
Robson show that a game of perfect information with finitely many players has a
subgame perfect equilibrium provided that for all players their payoff function
is continuous and their choice sets are independent of past actions,
sequentially compact, first countable and separable.
Our
existence result is intended to generalize both the theorem of Reny and Robson
and also the theorem of Harris. Specifically, we will show that a subgame
perfect equilibrium exist provided that the choice sets are sequentially
compact; the choice correspondence is sequentially closed; and that the payoff
function for each player satisfies some continuity assumptions. Specificaly, we
assume that the payoff function for each player is (jointly) upper
semicontinuos in his actions and in the actions of the players that play after him;
is continuous in the actions of the players that play after him; and continuous
at infinity (for games with finitely many players, this last condition is
trivially satisfied). Therefore, we extended the applicability of the theory of
games of perfect information by weakening the assumptions on the choice sets,
on the choice correspondences and on the payoff functions.
GAMES IN DYNAMIC AND
EPISTEMIC LOGICS
Johan van Benthem
Amsterdam & Stanford,
Stanford University, Stanford, CA 94305, USA
ph. 1 650 723-3021, e-mail:
johan@csli.stanford.edu
This
talk is an introduction to some recent interfaces between modern logic and game
theory, showing where both mathematical structures and conceptual concerns can
meet.
Indeed,
logic and games relate in various ways. Logical activities such as
argumentation, consistency management, or model checking can be cast as games
involving inter- action between players trying to achieve their rational
purposes through optimal strategies. Viewed properly, the resulting modern
'logic games' provide attractive connections between logic and game theory,
including calculi of game equivalences, algebras of game-forming operations,
and calculi for manipulating strategies.
In
this talk, however, our starting point will be different. We discuss how
general games can be viewed as models for an ascending sequence of well-known
logical languages: dynamic logics of action, epistemic logics of knowledge, and
prefe- rence-based logics of various sorts. In the perhaps somewhat idiosyncratic
eyes of a logician, games are many-agent pro- cesses, of a particularly
interesting informational sort.
COOPERATIVE GAMES UNDER AUGMENTING SYSTEMS
Jesus M. Bilbao
Matemática Aplicada II, Escuela Superior de Ingenieros
Camino de los Descubrimientos
s/n, 41092 Sevilla, Spain
e-mail: mbilbao@cica.es, http://www.esi2.us.es/126mbilbao/
Cooperative
games under augmenting systems are cooperative games restricted by a
combinatorial structure which generalize the family of connected subgraphs of a
communication graph (Myerson, 1977; Owen, 1986) and the permission structures
(Gilles, Owen, van den Brink, 1992). So, these type of cooperative games group
several well-known families of games which have important applications in
economics and politics. Therefore, the study of the restricted games by
augmenting systems allows to unify results of various lines of research.
Let
N be a finite set. A set system over N is a pair where F Õ 2N
is a family of subsets. We call a set system ( N, F) normal if N = »S FS. An augmenting system is a
normal set system ( N, F) with the following properties:
-
-
For
S,T ‘ F with S«T ¼ , we have S»T ‘ F,
-
For
S,T ‘ F with S Ã T, there exists i ‘ T\S such that S»i ‘ F.
Using the structural properties from the
augmenting systems we will be able to express the dividends in terms of the
original game. This result will be essential to provide some formulas to
compute the Shapley and Banzhaf values for games under augmenting systems
restrictions. In these formulas these values are computed by means of the
original game without having to calculate the restricted game and taking into
account only the coalitions in the augmenting system.
COMPUTING POWER INDICES
IN MULTIPLE MAJORITY GAMES
J. M. Bilbao1 , J. R. Fernández2 , J.
J. López3
1 Matemática Aplicada II, Escuela Superior de Ingenieros
Camino de los Descubrimientos
s/n, 41092 Sevilla, Spain
e-mail: mbilbao@cica.es, http://www.esi2.us.es/126mbilbao/
The
Shapley-Shubik power index in a voting situation depends on the number of
orderings in which each player is pivotal. The Banzhaf power index depends on
the number of ways in which each voter can effect a swing. If the input size of
the problem is n, then the function which measures the worst case running time
for computing these indices is in O( n2n). We present a method based
on generating functions to compute these power indices efficiently for weighted
multiple majority games and we study the temporal complexity of the algorithms.
Finally, we obtain the following conclusions about the triple majority systems
which will be used in the European Union enlargement:
-
The difference between the Banzhaf
power indices of Germany and United Kingdom, France and Italy are smaller than
1.4×10-7 (first rule) and 1.6×10-7 (second rule).
-
The two rules of triple majority, adopted in the Nice summit meeting, are almost equivalent to a game of simple majority (the first) or double (the second). With both rules, the required population quota to adopt a decision does not change in practice the power of the countries.
AN EVOLUTIONARY GAME
WITH IMITATION DYNAMICS FOR THE DESCRIPTION OF FIRM CLUSTERING AND SPILLOVER
EFFECTS
Gian-Italo Bischi1, Herbert Dawid2 and Michael Kopel3
1 Istituto di Scienze Economiche, University of Urbino, 61029 Urbino, Italia
e-mail: bischi@econ.uniurb.it
2 Department of Economics, University
of Southern California, USA
e-mail: dherbert@usc.edu
3 Department of Managerial Economics
and Industrial Organization
University of Technology,
Vienna, Austria
e-mail: kopel@ebwnov.tuwien.ac.at
We
study an evolutionary game with imitation dynamics which models the evolution
of two firm clusters competing on a market. Firms exit and entry a cluster on
the basis of an ``imitate the better'' mechanism, based on the perceived
chances for profit inside and outside the cluster. Information about profits
are diffused by direct communication between firms. Internal and external
spillover effects reduce production costs of firms in the clusters depending on
the number of firms in the own and the competing cluster. A discrete time
deterministic dynamical system describing the evolution of cluster sizes is
derived. An analysis of the attractors of the system and their basins of
attraction is used to compare the effects of advantages of a cluster with
respect to the size of internal respectively external spillover effects.
Furthermore, the implications of slow respectively fast exit and entry behavior
of firms for the long run survival and size of the clusters are studied.
DYNAMIC REASONING ABOUT
KNOWLEDGE AND BELIEF
Oliver Board
Department of Economics,
Oxford University OX1 4AJ, Oxford, UK
e-mail: oliver.board@economics.ox.ac.uk
Strategic
reasoning requires agents to form not just conjectures about each other's
actions, but also about each other's knowledge and beliefs, which can then be
used to infer what actions might be taken. Formal models of interactive
reasoning have been developed to provide epistemic foundations for various game
theoretic solution concepts. Much of this work is based around the (static)
Kripke structure model of interactive epistemology, but more recently dynamic
models of interactive reasoning have been developed, most notably by Stalnaker
and Battigalli & Siniscalchi, and used to analyze rational play in
extensive form games. But while the properties of Kripke structures are well
understood, without a formal language in which belief and belief
revision statements can be expressed, it is unclear exactly what are the
properties of these dynamic models. Here we investigate this question, by
defining such a language. A semantics (similar to that used by Stalnaker) and
syntax are presented, with a soundness and completeness theorem linking the
two.
THE LOGIC OF TIME,
UNCERTAINTY AND ACTIONS
Giacomo Bonanno
Department of Economics,
University of California, Davis, CA 95616-8578, USA
ph.: (530)-752 1574 , fax: (530)-752
9382 , email: gfbonanno@ucdavis.edu
The
connections between logic (in particular, modal logic) and games have been
extensively explored in the literature. So far the focus has been mainly on the
epistemic foundations of solution concepts (for recent surveys see
Battigalli and Bonanno, 1999, and Dekel and Gul, 1997). Only a few papers have
dealt with the descriptive side of game theory, in particular the logical
aspects of the sequential and informational structure of extensive games
(Battigalli and Bonanno, 1999, Bonanno, 1992, 1993, van Benthem, 2001). On the
other hand, game theorists have recently begun exploring the implications of
imperfect memory in dynamic decision problems and in extensive games (see the
special issue of Games and Economic Behavior, 1997, Vol. 20, devoted to
this topic). This literature raises important questions concerning the precise
and complete description of dynamic models (see, for example, Halpern, 1997).
In a recent paper, van Benthem (2001) shows that dynamic epistemic logic can
help shed some light on these issues.
In
this paper we provide a very simple framework for the logical analysis of
dynamic decision problems and extensive games. Since actions unfold over time,
we take as a basic building block standard temporal logic, with its past and
future operators. To the temporal precedence relation we add a belief relation
in order to capture uncertainty about past events. In the first part of the
paper we use the interaction of the temporal and belief operators to capture,
both semantically and syntactically, the notions of memory and forgetting in a
single-person setting. In the second part of the paper we add a new set of
binary relations to capture the actions available to the agent over time. The
interaction of the temporal, belief and action operators allows us to express
formally a number of properties, such as perfect recall. In the third part of
the paper we extend the framework to multiperson settings, thereby encompassing
extensive games. In the last part we add one more relation for each player,
capturing the notion of plan or strategy as well as beliefs about how other
players will play. This allows us to talk about the solution of an extensive
game along the lines of Bonanno (2001).
PEER GROUP GAMES
Rodica Brânzei1, Vito Fragnelli2 and
Stef Tijs3
1 Faculty of Computer Science, Äl.I.
Cuza", University, 11 CAROL L Bd.
6600 Iasi, Romania, e-mail: branzeir@infoiasi.ro
2 University of Eastern Piedmont,
Italy
e-mail: fragnell@mfn.unipmn.it
3 CentER and Department of
Econometrics and Operations Research
Tilburg University, The
Netherlands, e-mail: S.H.Tijs@kub.nl
A
class of cooperative games is introduced which arise from economic situations
where agents with potential individual possibilities are connected via a
hierarchy within an organization. In such a situation the important group for
an agent is that consisting of the leader, the agent himself and all the
intermediate agents in the given hierarchy because only by this cooperation the
agent's potential economic possibilities can become effective. We call such a
group of agents a peer group. It is shown that peer group games can be
expressed as non-negative combinations of unanimity games based on peer groups
of agents. They form a cone that lies in the intersection of convex games and
monotonic veto-rich games with the organization's leader as veto-player. For
peer group games classical solution concepts have nice properties. We focus on
the nucleolus of peer group games from the algorithmic point of view. Different
economic situations like second price sealed bid auctions, graph-restricted
(binary) communication situations, flow situations, airport problems, some
sequential and information collecting situations are related to peer group
games.
PRICING OPTIONS EMBEDDED
IN BONDS
Hatem Ben Ameur1, Michèle
Breton2 and Pierre l'Écuyer3
1 École des H.E.C. Montréal, e-mail:
Hatem.Ben-ameur@hec.ca
2 GERAD and École des H.E.C. Montréal, 300 Cote S.
Catherine
H3T 2A7 Montreal, Canada, e-mail:
Michele.Breton@hec.ca
3 GERAD and Université de Montréal, e-mail:
Lecuyer@IRO.UMontreal.CA
A
bond can be interpreted as a loan with a principal equal to the face value and
interest payments equal to the coupons (if any). The borrower is the issuer of
the bond and the lender is the investor. Several bonds contain options: for
instance, the issuer may have the right to purchase back its debt for a known
amount during a specified period within the bond's life. This is called the
call option. The investor may also have the right to return the bond to the
issuer for a known amount during a specified period within the bond's life.
This is called a put option. These options are an integral part of a bond, and
cannot be traded alone; they are said to be embedded in the bond. When either
the issuer or the investor exercises her options, this effectively ``kills''
the option of the other player. In this paper, we address the problem of
pricing options embedded in bonds as a stochastic DP formulation, the focus
being on the solution of the DP equation. It is well known that the call option
is more likely exercised by the bond issuer when the interest rates are low,
while the put option is more likely exercised by the investor when the interest
rates are high. We use the DP formulation to establish these basic intuitions,
to evaluate the impact of these options on the bond price, and to determine the
optimal exercise strategies of both players.
A CLASS OF CONSISTENT
SHARE FUNCTIONS FOR GAMES IN COALITION STRUCTURE
Rene van den Brink1 and Gerard van der Laan2
1 Department of Econometrics and
Operations Research
Tilburg University, P.O.
Box 90153, 5000 LE Tilburg, The Netherlands
ph.: +31 13 4663425, fax:
+31 13 4663280, e-mail: jbrink@kub.nl
2 Department of Econometrics and
Tinbergen Institute, Free University
De Boelelaan 1105, 1081 HV
Amsterdam, The Netherlands
e-mail: glaan@econ.vu.nl
A
cooperative game with transferable utility -or simply a TU-game-
describes a situation in which players can obtain certain payoffs by
cooperation. A value function for these games is a function which
assigns to every such a game a distribution of the payoffs over the players in
the game. An alternative type of solutions are share functions which
assign to every player in a TU-game its share in the payoffs to be distributed.
In
this paper we consider cooperative games in which the players are organized
into an a priori coalition structure being a finite partition of the set
of players. We introduce a general method for defining a class of share
functions for such games in coalition structure using a multiplication
property that states that the share of player i in the total payoff is
equal to the share of player i in some internal game within i's a priori
coalition, multiplied by the share of this coalition in an external game
between the a priori given coalitions. We show that these coalition structure
share functions satisfy certain consistency properties. We provide
axiomatizations of this class of coalition structure share functions using
these consistency and multiplication properties.
MULTI-ISSUE ALLOCATION
GAMES
Pedro Calleja1, Peter Borm2 and Ruud
Hendrickx3
1Department of Economic, Financial
and Actuarial Mathematics
University of Barcelona, Av. Diagonal 690, 08034 Barcelona, Spain
e-mail: calleja@eco.ub.es
2, 3CentER and Department
of Econometrics and Operations Research
Tilburg University, P.O.Box
90153, 5000 LE Tilburg, The Netherlands
e-mail: {P.E.M.Borm, R.L.P.Hendrickx}@kub.nl
This
paper introduces a new class of transferable-utility games, called multi-issue
allocation games. These games arise from various allocation situations and
are based on the concepts underlying the bankruptcy model, as introduced by
O'Neill (1982). In this model, a perfectly divisible good (estate) has to be
divided amongst a given set of agents, each of whom has some claim on the
estate. Contrary to the standard bankruptcy model, the current model deals with
situations in which the agent's claims are multi-dimensional, where the
dimensions correspond to various issues.
It
is shown that the class of multi-issue allocation games coincides with the
class of (nonnegative) exact games. The run-to-the-bank rule is introduced as a
solution for multi-issue allocation situations and turns out to be the Shapley
value of the corresponding game. Finally, this run-to-the-bank-rule is
characterized by means of a consistency property.
CARDINAL-ORDINAL
INVARIANT SOLUTIONS
Emilio Calvo1 and Hans Peters2
1 Departament d'Analisi Economica,
Universitat de Valencia
Campus d'els Tarongers s/n,
Edificio Departamental Oriental, 46022 Valencia, Spain
ph. +34-96-3 82 82 32, fax
+34-96-3 82 82 49, e-mail: Emilio.Calvo@uv.es
2 University of Maastricht, The
Netherlands
We
consider Pure Bargaining problems in which there are two type of players:
Cardinal and Ordinal players. Cardinal are players that can represent
preferences over their payoffs by a unique utility function and all its
positive affine transformations. Ordinal players have the freedom to represent
their utility function by any differentiable order-preserving transformation.
We assume that the set of cardinal players is always nonempty and that suitable
smoothness regularity conditions on the Pareto boundary of the problem are
satisfied. In this setting we are able to build a bargaining solution through
their disagreement point sets that is invariant under the allowed utility
transformations for each corresponding type of player.
DYNAMIC GAME OF SUBSIDIES
BETWEEN TWO CULTURAL DEPARTMENTS
Luc Champarnaud1 and Pierre Cartigny2
1 Gremars, Université Lille 3 UFR Mathématiques et
Sciences Sociales
BP 149, 59653 Villeneuve d'Ascq
cedex, France
ph.: 33 (0)320416834, fax: 33(0)320416171,
e-mail: champarnaud@univ-lille3.fr
2 Université de la Méditerrannée, Centre de la
Vieille Charité
2, rue de la Charité 13002,
Marseille, France
ph.: 33(0)491140742, fax:
33(0)491900227, e-mail: cartigny@ehess.cnrs-mrs.fr
Once
the principle of subsidising the Art admitted, the question of '' how to
subsidise the Art ? " can arise to political scientists and economists.
This is an old question for economists who have already emphasised that
cultural interventions could lead to a non-optimal level of quality because of
collusion between artists and experts in charge of subsidising the art from
inside the government cultural institutions.
As
a matter of fact, internal organisation of government is ruled by the
separation of powers between specialised departments. Cultural administration
does not escape to that rule and the bias of subsidising toward quality often
informed in literature can be seen as a result of the non-cooperative attitude
between cultural departments regardless to the common welfare objective. The
question stressed in this paper concerns the reaction to adopt from the
benevolent planificator point of view facing the non-optimality of the game
between departments belonging to government cultural institutions. Is it
necessary (if thinkable) to suppress these departments that are a source of
non-optimality ? or is it possible (and more practicableS) to conceive an
administration design leading to optimality without such an extreme process,
that is : preserving natural specialisation between cultural departments inside
government ?
We
show that a very simple and practicable rule of redistribution between
departments can lead to optimality and correct the non-cooperative game
inefficiency.
A NEW EMPIRICAL STUDY OF
THE MEXICAN TREASURY SECURITIES PRIMARY AUCTIONS: IS THERE MORE UNDERPRICING?
Sara Castellanos
Economic Studies Division, Banco de México, Avenida Cinco de mayo 18, Mexico City 06059, Mexico
ph: (52) 5237-2643, fax:
(52) 5237-2687, e-mail: sgcastel@banxico.org.mx
Examination
of new data of the Mexican government securities primary auctions shows, not
only that there exists underpricing with respect to the secondary market in
CETES of 28, 91, 182, and 365 days maturity, but also that such underpricing
tends to increase over time, especially during the period of 1996-2000. This
study also finds that changes to the auction format employed by the Mexican
Treasury do not fully account for this pattern because in spite that since 1995
the discriminatory format is in place, some modifications have been adopted
with the purpose of improving sales conditions in the primary auctions, like
setting common maximum bidding limits for all participants or reopening
securities issues with high observed interest rates. Usual factors assumed to
affect auction prices by existing models, like competition level, bidder
participation and market uncertainty seem to play a role. However, evidence is
also found that some factors related to secondary market features suggested by
the finance microstructure literature, like liquidity, inventory and adverse
selection costs may be playing an even more important role. Overall, these
findings provide confirmation of the relevance of resale markets and suggests
that: 1) it may be fruitful to add some of these latter features in future
theoretical models about government securities markets and 2) to improve
secondary market conditions may be important to enhance efficiency in the
primary market.
COORDINATION AND
PROVISION OF A DISCRETE PUBLIC GOOD BY CORRELATED EQUILIBRIA
Alberto Cavaliere
Dipartimento di Economia Pubblica-Università degli Studi di Pavia
Corso Strada Nuova 65, 27100 Pavia, Italia
ph. +39 0382 504358, e-mail
cavalier@unipv.it
The
strategic analysis of the private provision of a discrete public goods has
shown the existence of multiple Nash Equilibria with the efficient number of
players voluntarily contributing. However the coordination issue is left
unexplained by the past literature. The experimental evidence shows very
clearly that communication among players is used by them to achieve
coordination and that cooperation increases significantly when communication is
allowed. Moreover players seem to use random devices to reach the distribution
decision. We claim that from the strategic point of view coordination can be
achieved by playing a correlated equilibrium in the general public good game
modelled as Chicken that was originally presented by Palfrey and Rosenthal. We
show the existence of such equilibria as feasible cordination mechanism to
achieve public goods provision in the general n-people game and in some
examples. On the basis of the existence of such equilibria we derive a
condition relating the contribution amount, the total number of players and the
minimal number of players that is necessary to provide the public good. In
order to discuss efficiency we further distinguish between the ``classic''case
of a discrete public goods and the case of a discrete public goods with
spillover effects that increase with the number of contributors once the
minimal set of contributions is achieved (an example could be fundraising for
medical research). In the first case Pareto efficiency can be achieved by
economic agents that play any correlated equilibrium that results in a convex
combination of Nash equilibrium pay-offs. In the second case this kind of
correlated equilibria are no more Pareto efficient. However one can find
correlated equilibria that Pareto dominate the convex combinations of Nash
Equilibria and search for constrained Pareto efficient allocations that can be
implemented by correlated equilibria. These are incentive effcient mechanism
(Myerson, 1985)for the private provision of the public good, once strategic
free-riding is seen as a moral hazard problem. One example concerning the
opportunity of coalition formation among some players is also presented. This
example can be useful to discuss the incentives for people to start any
institution devoted to the private provision of a public good and the social
benefits that result from this decision.
NASH EQUILIBRIUM,
VARIATIONAL INEQUALITY AND DYNAMIC SYSTEMS
E.Cavazzuti1, M.Pappalardo2 and M.Passacantando3
1 Dipartimento di Matematica, Università di Modena, Via Campi 213/b,
41100 Modena, Italia, ph. +390103536835, e-mail: pacchiarotti@unimo.it
2,3 Università di Pisa
We
only consider games in normal form and Nash equilibrium solutions and we expose
some necessary, sufficient or necessary and sufficient conditions for Nash
equilibrium; these conditions are expressed in terms of quasi-variational
inequalities of Minty or Stampacchia type. To semplify the exposition, we split
the family of non cooperative games accordingly with the properties of payoffs,
considering three cases: the general, the quasi-convex and the pseudo-convex
case.
We
also consider dinamical systems related to games and analyze convergence
properties of the generated trajectories. Special emphasis will be given to the
ones which are generated by "gradient" or Newton method.Moreover we
consider an heuristic method.
EXECUTIVE COMPENSATION
AND INFORMATION
Marco Celentani1 and Rosa Loveira2
1 Department of Economics,
Universidad Carlos III de Madrid, Getafe (Madrid) 28903, Spain
fax: +34-91-624 9875,
e-mail: celentan@eco.uc3m.es
2Department of Economics, Universidad
Carlos III de Madrid, Getafe (Madrid) 28903, Spain
fax: +34-91-624 9329,
e-mail: rloveira@eco.uc3m.es
This
paper considers a market for managerial services in which managers are assumed
to have superior information on their own ability to make an appropriate
decision on a given investment project. Managers' investment decisions are
affected by their concern for their future careers. We propose a simple
two-period model in which firms compete for managers offering short period
contingent contracts. We study the impact on equilibrium contracts and
investment decisions of exogenous noisy information on the manager's ability
that becomes costlessly available after the latter has accepted an employment
contract. We consider three different possibilities: 1) The exogenous
information is privately observed by the firm and the manager and is
contractible; 2) The exogenous information is privately observed by the firm
and the manager and is noncontractible; 3) The exogenous information is publicly
observed and is contractible.
We
find that, in contrast to the informativeness principle of Holmström (1979), in
cases 1 and 2 it is possible that equilibrium contracts do not make payments
contingent on the available information. We use case 2 to characterize
equilibrium contracts which are made dependent on internal and noncontractible
managerial evaluations. We use case 3 to study relative performance
compensation in a case in which the public outcome of the industry provides an
indirect, noisy signal of a manager's ability whose informativeness is
increasing in the competitiveness of the industry.
BROWNIAN DONKEYS AND
DONKEY GAMES
C. Van den Broeck and B.
Cleuren*
Limburgs Universitair
Centrum, B-3590, Diepenbeek, Belgium
* e-mail: bart.cleuren@luc.ac.be
A
Brownian donkey is a Brownian motor that possesses negative mobility, i.e., it
moves always opposite to the direction of an applied (small) force. A similar
property can be observed in a new, simple game. It consists of tossing a biased
coin, the capital of the player being increased or decreased by one, depending
on the outcome. The additional, history-dependent rule is that whenever the
player won (or lost) N times successively, these last N results are not taken
into account. The analytic expression of the average gain is derived and it is
shown that the history dependence results in an unexpected behavior, namely a
"negative mobility" with respect to the coin bias.
HIGH-PERFORMANCE BIDDING
AGENTS FOR THE CONTINUOUS DOUBLE AUCTION
Gerald Tesauro and Rajarshi
Das
Institute for Advanced
Commerce, IBM T. J. Watson Research Center
30 Saw Mill River Road,
Hawthorne, NY 10532, USA
e-mail: {gtesauro, rajarshi}@us.ibm.com
The
Continuous Double Auction institution (CDA), which is known for high market
efficiency, and which is pervasive in real-world markets, also provides a
well-defined economic environment for testing economic theory-especially game
theory with incomplete information. An increasingly important focus of research
in agent-based electronic commerce is the design of robust heuristic bidding
algorithms for a variety of auctions, including the CDA. In this paper we
develop two CDA bidding algorithms, that offer what we believe to be the
strongest known performance of any published CDA bidding strategy. Our
algorithms, which are based on extensions of two published strategies (Cliff,
1997) and (Gjerstad & Dickhaut, 1998), can handle trading multiple units in
real-time markets. We have tested these strategies against each other and
against the sniping strategy of (Rust et al., 1992) and the baseline ``Zero
Intelligence'' strategy of (Gode and Sunder, 1992). Our results show that,
under a variety of market rules and limit price distributions, our modified
Gjerstad-Dickhaut strategy utperforms and generally dominates the other
strategies. We discuss insights from these simulations into when bidders do
well (or do poorly), either as an individual or as a group, and we suggest
mechanisms by which the strategies can be improved.
ON BERTRAND COMPETITION
UNDER NOT SO LARGE AN EXCESS OF TOTAL CAPACITY
Massimo De Francesco
Dipartimento di Economia Politica, Università degli Studi di Siena
P.za S.Francesco 7, 53100 Siena, Italia, e-mail: defrancesco@unisi.it
We
consider a homogeneous product market where, given their capacities, existing
firms compete in prices. First, pricing at the constant short-run
average-marginal cost - i. e., Bertrand outcome - is shown to be a Nash
equilibrium of the static price game provided total capacity is sufficiently
higher than the quantity demanded at a price equal to marginal cost; most
importantly, the minimum amount of excess capacity that is required is quite
modest when the one-firm concentration ratio is sufficiently small. Then a
study of repeated price decisions is carried out in a context where less than
"fully rational" firms in each period aim at maximising current profits.
The convergence result hinted at by Bertrand for a duopoly is extended
straightforwardly to the n-firm case: prices converge to short-run average cost
under iterated best responses as well as under milder restrictions on the
learning process. These results suggest that in an unconcentrated
homogenous-product industry self-interested behaviour can easily be
"destructive" to the firms - making them not covering anything
towards their fixed costs under even a modest excess of total capacity.
A SPATIAL VOTING MODEL
WHERE PROPORTIONAL RULE LEADS TO TWO-PARTY EQUILIBRIA
Francesco De Sinopoli* and Giovanna Iannantuoni
* Francesco De Sinopoli, CORE-UCL, 34 Voie du Roman
Pays, B-1348 Louvain-la-Neuve, Belgium
ph: ++32-10-474352, fax:
++32-10-474301, e-mail: desinopoli@core.ucl.ac.be
In
this paper we show that in a simple spatial model where the government is
chosen under strict proportional rule, if the outcome function is a linear
combination of parties' positions, with coefficients equal to their share of
seats, only a two-party voting equilibrium basically exists. The two parties
taking a positive number of votes are the two extremist ones. Applications of
this result include an extension of the well-known Alesina and Rosenthal's
model of divided government as well as a modified version of Besley and Coate's
model of representative democracy. This result cannot be extended to a general
outcome function but, however, when the policy is determined by the two leading
parties, in pure strategies, only two-party equilibria can emerge. Analogous
result holds for coalitions of parties.
STACKELBERG SOLUTIONS OF
A DIFFERENTIAL GAME MODELING AN INNOVATION DIFFUSION PROBLEM INCLUDING
SUBSIDIES POLICIES
Luigi De Cesare1, Andrea Di Liddo2 and Stefania Ragni3
1 Facoltà di Economia, Università di Lecce, via per Monteroni-Ecotekne, Lecce, Italia
IRMA-CNR, Via Amendola 122/I, Bari, Italia
2 Facoltà di Economia, Università di Foggia, Via IV novembre, Foggia, Italia
IRMA-CNR, Via Amendola 122/I, Bari, Italia, e-mail: a.diliddo@unifg.it
3 Facoltà di Economia, Università di Bari, Via Camillo Rosalba,
IRMA-CNR, Via Amendola 122/I, Bari, Italia
Let
us consider a new, non renewable, technology which is produced by a monopolist
firm which sells it in a market. We assume that the firm permits the technology
by a suitable advertising policy and we take into account the diffusion of
information about the new product by interpersonal contacts. We consider a
government that wishes to accelerate the adoption of the new technology by using
an assigned budget to give price subsidies directly to the consumers. The
problem we are dealing with is a dynamic game which is played in the
Stackelberg leader-follower fashion. The two players are the government and the
firm. The government takes the leader's role and announces its strategy before
the firm makes its decisions. If the government's decision is irrevocable then
the announcement of a subsidy scheme is credible and open-loop Stackelberg
equilibrium strategies make sense. On the other hand if binding commitments on
the entire time horizon are not put into effect, then the government has an
incentive to reoptimize at any instant of time so that feedback strategies seem
to be more appropriate. The problem of time consistency of open-loop equilibrium
strategies is also addressed. Numerical experiments are performed in order to
gain an insight into dependence of equilibribium on the various parameters.
WHAT'S NEW ABOUT
TRICKERY? BACCARAT AND
(PSYCHOLOGICAL) GAMES
Regis Deloche1 and Fabienne Oguer2
1 Università de Franche-Comte, U.F.R. des sciences
Economiques © et juridiques
Avenue de l'Observatoire, F-25030
Besaneon Cedex, France
e-mail: regis.deloche@univ-fcomte.fr
2 Università de Franche-Comte, U.F.R. des sciences
Economiques et juridiques
Avenue de l'Observatoire, F-25030
Besaneon Cedex, France
fabienne.oguer@univ-fcomte.fr
Baccarat
is nowadays a casino game built on a card game with rigid rules. In the
beginning, it was a parlor card game where players had full discretion in their
actions according to the cards dealt during the play. We may look at baccarat
parlor game as a non-cooperative dynamic game of incomplete information with
uncertainty. Its solution is perfect Bayesian equilibrium with behavioral
strategies. Using the game-theoretic concept of kernel prompts one to obtain
the same strategies. Moreover, baccarat parlor game rules allow a tricking
behavior, such that experienced players choose an action while letting their
opponent believe they are used to choose another action. Hence, we may also
look at baccarat parlor game as a psychological game. Its solution is
psychological Nash equilibrium. Analyses of baccarat of the late 19th century
and the early 20th century enable searching after such solution of baccarat.
RANDOMIZED OPTIMAL
STOPPING RULES FOR A CLASS OF STOPPING GAMES
Victor Domansky
St.Petersburg Institute for
Economics and Mathematics Russian Academy of
Sciences, Tchaikovskogo
1,191187 St.Petersburg, Russia
e-mail: victor@agd.stud.pu.ru
We
consider games of stopping for Markov chain in the formulation introduced by
Dynkin (1969). Two players observe a Markov sequence and may stop it at any
stage. When the chain is stopped the game ends and Player 1 receives from
Player 2 the sum depending on the player who stopped the chain and on its
current state.
We
describe solutions for a class of stopping games with a countable state space.
Payoffs are nonnegative and payoff is zero if Player 1 stops the chain but not
Player 2. Estimations of value are obtained with use of randomized stopping
times. The qualitative characteristics of solutions are determined with the
"limiting" behavior of payoffs.
The
explicit solutions are given for the case when p(i,i+1) = 1.
ON SEMIVALUES AND TU
GAMES ON MATRIODS
Irinel Dragan
University of Texas at
Arlington, Arlington 76019-0408, USA
e-mail: dragan@uta.edu
The
concept of TU game on a matroid and the Shapley value of a game on a matroid
have been recently introduced by M.Bilbao, T.Driessen, J.Losada and E.Lebron in
TR Univ. Seville 1999. A system of four axioms defines uniquely the Shapley
value, precisely the linearity, symmetry, a modified dummy player and a
modified efficiency. In our paper, we are looking for an alternative concept of
Shapley value, by starting from a Semivalue and imposing a matroid-efficiency
axiom, via a formula for the Power Game of a game relative to a Semivalue. We
show the formula for the new value and discuss some other properties connected
to the potential of this value.
A MULTIPLICATIVE POTENTIAL
APPROACH TO SOLUTIONS FOR COOPERATIVE TU-GAMES: THE MULTIPLICATIVILY
PROPORTIONAL VALUE
Theo S.H. Driessen
Faculty of Mathematical
Sciences, University of Twente
P.O. Box 217, 7500 AE
Enschede, The Netherlands
e-mail: t.s.h.driessen@math.utwente.nl
Concerning
the solution theory for cooperative games with transferable utility, it is
well-known that the Shapley value is the most appealing representative of the
family of (not necessarily efficient) game-theoretic solutions with an additive
potential representation. This paper introduces a new solution concept, called
Multiplicativily Proportional (MP) value, that can be regarded as the
counterpart of the Shapley value if the additive potential approach to the
solution theory is replaced by a multiplicative potential approach in that the
difference of two potential evaluations is replaced by its quotient. One out of
two main equivalence theorems states that every solution with a multiplicative
potential representation is equivalent to this specifically chosen efficient
value in that the solution of the initial game coincides with the MP value of
an auxiliary game. The associated potential function turns out to be of a
multiplicative form (instead of an additive form) with reference to the worth of
all the coalitions. The second equivalence theorem presents four additional
characterizations of solutions that admit a multiplicative potential
representation, e.g., preservation of discrete ratios or path independence.
CORE AND EQUILIBRIA IN
LARGE MODELS OF HOUSEHOLD ECONOMY
Maria Ekes
Institute of Econometrics,
Warsaw School of Economics
Al. Niepodleglosci 162, 02-554 Warszawa, Poland
ph: (48 22) 646 61 04, fax:
(48 22) 48 68 01, e-mail: mmroman@sgh.waw.pl
The
paper presents a discussion of relations between the core and equilibria of a
model of household economy with infinitely many agents classified into a finite
number of types. We describe the model presenting two different approaches. In
the first approach we focus on the notion of competitive equilibrium. In the
second one we give the definitions of core and semi-core. Then we formulate the
theorem on the relations between the market equilibrium and core and semi-core
in the model, analogous to the results of Aumann, Vind and others.
ENDOGENOUS FORMATION OF
COMPETING PARTNERSHIPS WITH MORAL HAZARD
María Paz Espinosa1 and Inés Macho-Stadler2
1Universidad del País Vasco, Av. Lehendakari Aguirre 83,
48015 Bilbao, Spain, e-mail: jepesalp@bs.ehu.es
2Universidad Autónoma de Barcelona
e-mail: Ines.Macho@uab.es
In
a linear Cournot model, we analyze the formation of competing partnerships as a
sequential game with moral hazard within coalitions. When moral hazard within
coalitions is very severe, no partnership will form. However, we show that when
moral hazard is not too severe, so that some partnership forms, the coalition
structure will be either similar to or more concentrated than it is without
moral hazard. Concerning industry profits, without moral hazard too many
coalitions are formed in equilibrium as compared to the efficient outcome, but
moral hazard may be responsible for an inefficiency of opposite sign.
NON LINEAR DYNAMICS AND
THE PARRONDO PARADOX
P.Arena, S.Fazzino, L.Fortuna* and P.Maniscalco
* Dipartimento Elettrico Elettronico e Sistemistico, Università
degli Studi di Catania,Viale A.Doria 6,Catania,95125 Italia
ph.: +39 095 7382307, fax:
+39 095 339535, e-mail: lfortuna@dees.unict.it
In
this paper we deal with a new research topic regarding the role of chaos in a
particular game problem: the Parrondo Paradox. In this paradox, it has been
proved how two separate losing games can be combined following a random or
periodic strategy in order to have a resulting winning game. In particular, we
have studied and discussed, through simulations, how the introduction of a
strategy based on various chaotic time series could improve the gain in the
following cases: the classic two Parrondo games, a three game problem obtained
from the classical one with the introduction of a third game and a more
generalized N game problem.
PRODUCT IDENTIFICATION
IN THE ABSENCE OF TRADEMARKS
Dragan Filipovich
El Colegio de Mexico, Lope de Vaga 504, Drept. 9, 11570 Mexico D.F.,
Mexico, e-mail: dfilipovich@colmex.mx
This
paper looks at whether it is possible for firms to differentiate their products
from each other by choosing meaningless, worthless `tags' in the absence of
exogenous rules prohibiting imitation. It shows that even when there is general
consensus regarding the ranking of firms' products (from worse to better sell),
`endogenous' differentiation might result. Moreover, it shows that for
differentiation of this sort to obtain, the quality distribution must not be
biased upwards.
NEWTONIAN MECHANICS AND
NASH PLAY
Sjur D. Flàm1 and Jacqueline Morgan2
1Department of Economics, University
of Bergen 5007 Norway
e-mail: Sjur.Flaam@econ.uib.no
2Dipartimento di Matematica e Statistica, Università di Napoli Federico II
Via Cinthia, 80125 Napoli, Italia
e-mail: morgan@unina.it
Repeated
play among noncooperative agents is here modelled as a second-order process,
motivated - and interpreted - in two ways: One presumes that players do not
quite pursue directions of steepest-payoff-ascent, but rather use deviations
from such directions to undertake appropriate acceleration. The other
motivation, purely mechanical in nature, draws on the fact that friction, via
energy loss, stabilizes systems.
No
player need here much information or competence. Nonetheless, convergence to
Nash equilibrium obtains under weak and natural conditions. A most important
one is that marginal payoffs, when accumulated along the path of play, be
bounded above.
AN ENVY-FREE PROCEDURE
FOR AN INSURANCE PROBLEM
Vito Fragnelli1 and Maria Marina2
1Dipartimento di Scienze e Tecnologie Avanzate, Università del Piemonte Orientale
C.so Borsilano 54, I-15100 Alessandria, Italia
e-mail: fragnell@mfn.unipmn.it
2Dipartimento di Economia e Metodi Quantitativi, Università di Genova
e-mail: marina@economia.unige.it
We
consider a random variable R, representing a risk that has to be insured by n
companies and which a premium f is assigned to. How should they
share the risk and the premium in order to be better off? We suppose that every
company i expresses her valuation of a random variable X as the real number Hi(X).
Under suitable hypotheses on the functionals Hi, there exists an
optimal decomposition in constant quotas of the risk. According to this
division, we develop a modification of the fair division procedure of Haake et
al. (2000), that guarantees an envy-free division of the premium f and of the risk R.
HAMILTON-JACOBI
EQUATIONS WITH DISCONTINUOUS HAMILTONIAN
Helene Frankowska
Ecole Polytechnique, 1 rue
Descartes,PARIS, F-75005, France
ph.:+33-(0)1-55-55-80-89,
fax:+33-(0)1-43-25-29-44
e-mail:
franko@poly.polytechnique.fr
It
is well known that in two person zero-sum differential games, the optimal
strategies of players tend to be discontinuous. On the other hand, in nonlinear
optimal control theory, the optimal feedback may be derived from the Bellman
equation and it is usually discontinuous. The Isaacs equation, in principle,
may be used for the same purposes, but the "double" discontinuity
(because of the presence of the second player) makes the regularity much worse.
In this talk, I will discuss a possible approach to Hamilton-Jacobi equations
with discontinuous Hamiltonians.
WHEN DOES COMMON
ASSUMPTION OF RATIONALITY LEAD TO NASH EQUILIBRIUM?
Adam Brandenburger1
and Amanda Friedenberg2
1 Harvard Business School Boston, MA
02163, USA
e-mail: abrandenburger@hbs.edu
2 Harvard University, Littauer
Center, North Yard Cambridge, MA 02138, USA
e-mail:
afrieden@fas.harvard.edu
It
has often been written that if the players in a game are rational, then their
strategies must constitute a Nash equilibrium. A common variant on this
statement hypothesizes not just rationality of the players, but common
assumption of rationality (CAR)-i.e. each player assumes that each other player
is rational, assumes that each other player assumes this, and so on ad
infinitum. However, in the modern, epistemic treatment of games, CAR - a
fortiori, rationality alone - in general does not yield Nash equilibrium. This
paper considers the class of perfect-information (PI) games. It is shown that
in a PI game, CAR implies that the path of play is a pure-Nash-equilibrium
path. Thus, we provide a formal justification, within a certain class of games
at least, for the older, pre-epistemic intuition linking CAR and equilibrium.
An immediate corollary of our main result is that CAR yields the backward
induction outcome in any PI game where all pure Nash equilibria are outcome
equivalent. The much studied Centipede game is in this class. Thus, the paper
also provides a logical basis for backward induction in Centipede, a matter
that has been the subject of much debate in the literature.
FINDING
NASH EQUILIBRIA IN BIMATRIX GAMES VIA VERTICES ENUMERATION
P. Frigau1 and G. Quaranta2
1Istituto Tecnico Commerciale ''G. Peano'', Firenze, Italia
2 Università degli Studi di Pisa, Pisa, Italia, e-mail: quaranta@unisi.it
The
set of all Nash equilibria ofa bimatrix games is characterized by quadratic
conditions which can be transformed into linear complementary conditions. For
each player the set of all strategies satisfying the equilibrium conditions is
a subset of a convex polyhedron whose extreme points are called extreme
strategies. Checking complementarity conditions between the two different
players' extreme strategies is necessary in order to determine all Nash
equilibria.
Computation
of equilibria can be performed in two phases:
-
vertices enumeration for the two polyhedra associated to the game;
-
analysis of the complementary conditions.
The
aim of this work is to present an automatic procedure (written in C++) to
determine N. E.. The first stage is implemented in two different ways: using
the Balinski algorithm (1961), and using the Avis-Fukuda Algorithm (1992); the
second phase is implemented referring to an algorithm proposed by H.M.
Winkels(1979).
The
work contains a short description of the characterization of the N.E. and of
the main properties of convex polyhedra, and a full analysis of the algorithms
used to perform vertices enumeration.
Computational
experiences are listed in the paper, and it reports also small examples created
to show how the algorithms works.
FROM
VOTING GAMES TO GAMES IN NORMAL FORM
Gianfranco Gambarelli
Department of Mathematics,
Statistics, Computer Science and Applications
University of Bergamo, P. Rosate, Bergamo, Italy
e-mail: gambarex@unibg.it
It
is known that there are three principle forms of representing Games: normal,
extended and characteristic. It has been proved that Games in extended form can
be transfor med into normal form, to the advantage therefore of the relative
theoretical results. This paper will propose a similar operation, transforming
games in characteristic form (in particular, voting games) into normal form,
enabling the former to exploit the existing literature on normal-form games.
This transformation also enables us, using different logic, to tackle the
problem of different probabilities of coalition formation. This new approach
leads to different solutions from the classic ones.
COMPETITION AND COST
OVERRUNS: OPTIMAL MISSPECIFICATION OF PROCUREMENT CONTRACTS
Juan-José Ganuza
Department of Economics,
Universitat Pompeu Fabra, Carrer Ramón Trias Fargas, 23-27
Barcelona 08005, Spain, e-mail:
juanjo.ganuza@econ.upf.es
Most
cases of cost overruns in public procurement are related to important changes
in the initial project design. This paper deals with the problem of design
specification in public procurement and provides a rationale for design
misspecification. We propose a model in which the sponsor decides how much to
invest in design specification and awards competitively the project to a
contractor. After the project has been awarded the sponsor engages in bilateral
renegotiation with the contractor, in order to accommodate changes in the
initial project's design that new information makes desirable. When procurement
takes place in the presence of horizontally differentiated contractors, the
design's specification level is seen to affect the resulting degree of
competition. The paper highlights this interaction between market competition
and design specification and shows that the sponsor's optimal strategy, when
facing an imperfectly competitive market supply, is to underinvest in design
specification so as to make significant cost overruns likely. Since no such
misspecification occurs in a perfectly competitive market, cost overruns are
seen to arise as a consequence of lack of competition in the procurement
market.
COOPERATION AND COMPETITION
IN INVENTORY GAMES
Ana Meca1 , Ignacio
García-Jurado2 and Peter Borm3
1 Center of Operations Research,
Miguel Hernández University
e-mail: ana.meca@umh.es
2 Department of Statistics and OR,
Faculty of Mathematics
Santiago de Compostela University, 15782 Santiago de Compostela, Spain
ph: +34 981 563100, fax:
+34 981 597054, e-mail: ignacio@zmat.usc.es
3CentER and Department of
Econometrics and Operations Research
Tilburg University, P.O.Box
90153, 5000 LE Tilburg, The Netherlands
e-mail: P.E.M.Borm@kub.nl
In
this paper we consider the class of basic inventory games. These games arise
when several firms facing an EOQ model decide to collaborate and make their
orders jointly. This collaboration produces a reduction of the total costs. The
basic inventory games (from now on, IG) are those describing the cost
allocation problem corresponding to this situation, in which players have to
allocate the total costs when ordering together.
We
first show that, when considering more complex inventory models (EOQ with
shortages, EPQ, EPQ with shortages), the class of games arising from the
corresponding cost allocation problems is the same IG. Then, we give a new
axiomatic characterization of the SOC-rule (this rule consists of allocating
the ordering costs proportionally to the squared individual optimal orders per
time unit, as declared by the players, and proposing each player to pay his
storage cost).
Finally,
we consider that players can behave strategically when declaring their
individual optimal orders per time unit. These parameters are crucial when
using the SOC-rule. We define a non cooperative game modelling this situation,
give necessary and sufficient conditions for the existence of a Nash
equilibrium, and compute such equilibria when they exist.
AUCTIONS WITH
RESERVATION PRICES
Arieh Gavious1 and Aner Sela2
1Ben-Gurion University, Faculty of
Engineering Sciences, School of Industrial
Engineering and Management,
P.O. Box 653, Beer-Sheva 84105, Israel
e-mail: ariehg@bgumail.bgu.ac.il
2 Ben-Gurion University, Department
of Economics, P.O. Box 653, Beer-Sheva 84105, Israel
e-mail: anersela@bgumail.bgu.ac.il
We
study classical auction mechanisms with a single item and n bidders who
have private information about their valuations for the item. Each player's
(bidders and seller) valuation for the item is drawn independently from the
same interval according to a distribution function that is the same for all the
players and that is common knowledge. All bidders bear a cost of bidding that
is an increasing function of their bids. We show that in second-price auctions
as well as in first-price auctions, independent of the form of each bidder's
cost function, setting a reservation price is profitable for the seller. On the
other hand, unlike first-price and second-price auctions, in all-pay
first-price auctions, setting a reservation price is not necessarily profitable
for the seller who wishes to maximize the average bid. In particular, we show
that in all-pay auctions where bidders have convex cost functions (i.e.,
increasing marginal costs), it might not be profitable for the seller
facing a sufficiently large number of bidders to set a reservation price or,
alternatively, an entry fee.
A VALUE FOR GAMES WITH
COALITION STRUCTURES
Gérard Hamiache
CERESUR, Université de La
Réunion, Faculté de Droit et d'Économie
15 Avenue René Cassin, 97715
Saint-Denis, B.P. 7151 MESSAG. CEDEX 9
Ile de La Réunion, France
ph.: +262 93 84 52, fax: +262
93 84 80, e-mail: gerard.hamiache@univ-reunion.fr
This
paper presents an axiomatization of a value for games with coalition structures
which is an alternative to the Owen Value. The motor of this new axiomatization
is a consistency axiom based on an associated game, which is not a reduced
game. The new value of unanimity games with coalition structures is more in
keeping with the intuition that unity is strength. For example, in a unanimity
game, the new value allocates to bigger coalitions a larger share of the total
wealth.
ON CONVEXITY FOR
NTU-GAMES
Ruud Hendrickx1, Peter Borm2 and Judith
Timmer3
1,2 CentER and Department
of Econometrics and Operations Research
Tilburg University, P.O.
Box 90153, 5000 LE Tilburg, The Netherlands
e-mail: {ruud, P.E.M.Borm}@kub.nl
3 Faculty of Mathematical Sciences,
University of Twente
P.O. Box 217, 7500 AE
Enschede, The Netherlands
ph: +31 53 489 3419, fax: +
31 53 489 3069, e-mail: j.b.timmer@math.utwente.nl
For
cooperative games with transferable utility, convexity has turned out to be an
important and widely applicable concept. Convexity can be defined in a number
of ways, each having its own specific attractions. Basically, these definitions
fall into two categories, namely those based on a supermodular interpretation
and those based on a marginalistic interpretation. For games with
non-transferable utility, however, the literature only offers two kinds of
convexity, ordinal and cardinal convexity, which both extend the supermodular
interpretation. In this talk, we introduce and analyse three new types of
convexity for NTU-games that generalise the marginalistic interpretation of
convexity.
EVOLUTION AND LEARNING
IN GAMES WITH RANDOMLY DISTURBED PAYOFFS
Josef Hofbauer1 and William H. Sandholm2
1 Institut für Mathematik, Universität Wien,
Strudlhofgasse 4
A-1090 Vienna, Austria, e-mail: josef.hofbauer@univie.ac.at
http://mailbox.univie.ac.at/Josef.Hofbauer
2 Department of Economics, University
of Wisconsin,1180 Observatory
Drive Madison, WI 53706,
USA, e-mail: whs@ssc.wisc.edu
http://www.ssc.wisc.edu/ whs
We
consider four models of evolution and learning in games which rely on
perturbations of payoffs, including stochastic fictitious play. In all cases,
we establish global stability results for zero-sum games, games with an
interior ESS, potential games, and supermodular games.
CONSTRAINED MONOTONICITY AND THE MEASUREMENT OF POWER
Manfred J. Holler
Institute
of SocioEconomics (IAW) University of Hamburg, Von-Melle-Park 5,20146, Germany
ph.
+4940/42838-4458, e-mail: holler@hermes1.econ.uni-hamburg.de
In this paper we will discuss constraints on the distribution of votes such that local monotonicity is satisfied for the Public Good Index. These results are compared to properties which are related to constraints on the redistribution of votes (such as implied by global monotonicity). The discussion shows that monotonicity is not a straightforward criterion for power measure.
ON THE ARTIFICIAL
INTELLIGENCE METHODS APPROACH TO VOTING PROBLEMS
Jerzy Holubiec
Warsaw, Poland, e-mail:
holubiec@ibspan.waw.pl
In
the first part of the paper the application of machine learning method from
examples to forecast voting behaviour is presented. Applied inductive learning
method gives explicit decision rules of " if - then " type.
Identification of the rule " if " one can formulate analysing
positions taken by parliamentary groups during voting procedures. The next step
" then " is the forecast of the voting results for determined
parliamentary groups. Practical results for the Polish Parliament are given.
The
second part of the paper is on the rough set approach to determination of the
electorate preferences during voting procedures. Analysing the elements of the
core one can receive even unexpected results. Some examples from Poland are
presented.
At
the end some consideration concerning the possibility of fuzzy and
multiobjective games to voting problems are discussed.
DURABLE-GOODS
MONOPOLISTS, SECOND-HAND MARKETS AND THE NATURE OF THE GOOD
Johannes Hörner* and Morton Kamien
* KGSM-MEDS, 2001 Sheridan Road,
Leverone Hall, 5th Floor
Northwestern University,
Evanston, IL 60208-2001
ph.: 847-491-8681, e-mail: j-horner@kellogg.nwu.edu
What
is the optimal strategy of a durable goods monopolist when there is a
second-hand market? This paper analyzes the subgame perfect Nash equilibria of
an infinite horizon game between a monopolist and consumers who become resellers
once they consumed the good. We examine the two extreme cases of information
goods (freely replicable) and rival goods. In the first case, when agents are
patient enough relative to the market size, a ``folk theorem'' holds and the
monopolist may extract the whole surplus. Otherwise, its profits are lower and
decrease in the discount factor. In particular, a patient monopolist in a very
large market obtains an average payoff close to zero in every SPNE. Similarly,
second-hand markets restrict the market power of a monopolist producing rival
goods, although this monopolist is better off than in the first case. This
difference is often substantial, and sometimes extreme.
SURPLUS SHARING OF
EXCLUDABLE PUBLIC GOODS
R. Branzei1, E. Inarra2, S. Tijs3 and J.M. Zarzuelo
1 Faculty of Computer Science, Äl.I.
Cuza", University, Iasi, Romania
e-mail: branzeir@infoiasi.ro
2 Universidad del Pais Vasco, Avd. Lehendakari Aguirre 83,
48015 Bilbao, Spain,
e-mail: jepingae@bs.ehu.es
3 CentER and Department of Econometrics
and Operations Research
Tilburg University, The
Netherlands, e-mail: S.H.Tijs@kub.nl
In
this paper we deal with excludable public goods without rivalry and no
congestion. We consider that these goods can only be produced at finitely
different levels and we allow agents to consume different amounts of the good.
In particular, we assume that each potential consumer reports the quantity of
the public good he wishes to consume and his willingness to pay. Only
quantities reported are feasible provided the set of consumers jointly cover
the cost of the largest amount. The technology of the production of the public
good is given by the cost function which is increasing with quantity. Two
relevant questions in this context are: Q.1 What will be the optimal quantity
of the public good to be produced? Q.2 What will be the contributions of the
consumers to the cost of the optimal quantity? Examples of these goods include
all sorts of public facilities whenever are not congested such as highways,
airports, parks, irrigation services, water treatment services, etc. The
airport game discussed first by Littlechild and Thomson [1977] we believe
provides the first systematic discussion of cost sharing of a non-rival and
excludable good of this type. In the first part of this paper we determine the
optimal level of the public good in connection to question Q.1. Question Q.2
will be tackle by constructing a cooperative game which allows us to use well
known sharing rules from cooperative game theory. We give a suitable characterization
of core elements which is useful in finding the extreme points of the core
starting with introduced the adjusted Bird rule. It turns out that these games
are convex. Then we introduce a non-cooperative game related to the described
situation. Using our core representation we can prove that the strong Nash
equilibria of the non-cooperative game correspond to the core elements of the
cooperative game. We finally propose an interesting solution to finance the
production of the public good. It happens that this proposal coincides with the
nucleolus of the class of cooperative games defined. Some remarks about the use
of alternative solution concepts in this setting conclude the paper.
COALITIONALLY MONOTONIC
SET-SOLUTIONS FOR COOPERATIVE TU GAMES
Josep M. Izquierdo1 and Carles Rafels2
1 Department of Actuarial, Financial
and Economic Mathematics, and CREB
University of Barcelona, Avda. Diagonal 690 E-08034 Barcelona, Spain
e-mail: izquier@eco.ub.es
2 Department of Actuarial, Financial and
Economic Mathematics, and CREB
University of Barcelona, Avda. Diagonal 690 E-08034 Barcelona, Spain
rafels@eco.ub.es
A
static comparative study on set-solutions for cooperative TU games is carried
out. The analysis focuses on studying the compatibility between two classical
and sensible properties introduced by Young (1985) in the context of single
valued solutions, namely core-selection and coalitional monotonicity. As a main
result, it is showed that coalitional monotonicity is not only incompatible
with the core-selection property but also with a more general property called
bargaining-selection property. This new impossibility result strengthens the
existing trade-off between these kind of interesting and intuitive economic
properties.
Positive
results about compatibility between desirable economic properties are given
changing the core-selection requirement by the core-extension property. In
particular, the Weber set, the Weber set of order k and the individual core are
examples of set-solutions meeting both properties. Actually, the core itself,
not being in general coalitionally monotonic, is always the intersection of all
its coalitionally monotonic extensions.
Finally,
we show that the core - the most important set-solution
concept - still preserves some kind of weak coalitional property.
STOCHASTIC BETTER-REPLY
DYNAMICS IN GAMES
Jens Josephson
Stockholm School of
Economics, Department of Economics,
P.O. Box 6501, 113 83
Stockholm, Sweden, e-mail: jj74@cornell.edu
In
Young (1993, 1998) agents are recurrently matched to play a finite game and
almost always play a myopic best reply to a frequency distribution based on a
sample from the recent history of play. He proves that in a generic class of
finite n-player games, as the mutation rate tends to zero, only strategies in
certain minimal sets closed under best replies will be played with positive
probability. In this paper I alter Young's behavioral assumption and allow
agents to choose not only best replies, but also better replies. The better-reply
correspondence maps distributions over the player's own and her opponents'
strategies to those pure strategies which gives the player a weakly better
expected payoff. I prove that in all finite n-player games, the limiting
distribution will put positive probability only on strategies in certain
minimal sets closed under better replies. This result is consistent with and
extends Ritzberger's and Weibull's (1995) results on the equivalence of
asymptotically stable strategy-sets and closed sets under better replies in a
deterministic continuous-time model with sign-preserving selection dynamics.
STRONGLY SOLVABLE GAME
FORMS: A CHARACTERIZATION
Joseph Abdou1
and Hans Keiding2
1 CERMSEM, Maison des Sciences Economiques,
Universite Paris 1
106-112 boulevard de l'Hopital,
75647 Paris Cedex 13, France
ph.:33-144078303,
fax:33-144078301, e-mail: abdou@univ-paris1.fr
2Institute of Economics, University
of Copenhagen
Studiestraede 6, K-1455
Copenhagen K., Denmark
e-mail: Hans.Keiding@pop.oko.ku.dk
A
game form is strongly solvable if for each assigment of individual preferences
over outcomes, the resulting game possesses a strong Nash equilibrium. Several
necessary conditions for strong solvability can be found in the literature; in
this paper we give conditions which are both necesssary and sufficient. These
conditions use an extension of the concept of the effectivity function
associated with the game form and property of acyclicity of this extended
effectivity function.
SEMIPROPORTIONAL VALUES
FOR TU GAMES
Anna B.Khmelnitskaya1 and Theo S.H.Driessen2
1SPb Institute for Economics and
Mathematics Russian Academy of Sciences
1 Tchaikovsky St., 191187
St.Petersburg, Russia
e-mail: anna@AK3141.spb.edu
2 Faculty of Mathematical Sciences, University
of Twente
P.O. Box 217, 7500 AE
Enschede, The Netherlands
e-mail: t.s.h.driessen@math.utwente.nl
The
goal of the paper is to introduce a family of values for cooperative TU games
that are proportional for two-person games and as well satisfying some
combinatorial structure composed by contributions of complementary coalitions
or, to less extent, marginalistic contributions by players.
EFFICIENT FAIR DIVISION:
HELP THE WORST OFF OR AVOID ENVY?
Steven J. Brams1
and Daniel King2
1 Dept. of Politics 715 Broadway, 4th
Fl.New York University New York, NY 10003, USA
ph.: (212) 998-8510,
e-mail: steven.brams@nyu.edu
2 Dept. of Mathematics Sarah Lawrence
College One Mead Way
Bronxville, NY 10708, USA,
ph.: (914) 395-2424, e-mail: dking@slc.edu
Two
or more players rank a set of indivisible items from best to worst. A fair
allocation of the items is efficient and may satisfy such distributional
properties as
(1)
maximin: maximizes the minimum rank of items received by the players;
(2)
Borda maximin: maximizes the minimum Borda score of items received by by the
players;
(3)
envy-avoidance: prevents, insofar as possible, any player from receiving a set
of items that it considers worse than a set received by another player.
For
some ranking of the items by the players, the conflict between properties (1)
and (3) is inescapable; while there is not always a conflict between properties
(2) and (3), there are preference profiles in which such a conflict is
unavoidable. On the brighter side, if maximin and Borda maximin allocations do
not expunge envy entirely, there is always an efficient allocation that does
not ensure envy. Maximin and Borda maximin allocations may require allocating
unequal numbers of items to the players. Thereby ïnequality" may be a
virtue rather than a vice. Moreover, equal allocations do not necessarily
maximize the sum of the Borda scores of all players, which may be viewed as an
indicator of overall well-being. Computer calculations show that maximin
allocations lead to envy quite often, but Borda maximin allocations do so only
rarely. Implications of the theoretical findings for real-world fair-division
problems are briefly discussed.
RESOURCE-MONOTONICITY
FOR HOUSE ALLOCATION PROBLEMS
Lars Ehlers, Bettina
Klaus* and Szilvia Papai
* Department of Economics, 368
College of Business Administration
University of Nebraska at
Lincoln, Lincoln, NE 68588-0489, USA
ph: (402) 472-2129, fax:
(402) 472-9700, e-mail:bklaus1@unl.edu
http://www.cba.unl.edu/faculty/bklaus.html
We
study the simple model of assigning indivisible objects (e.g., houses, jobs,
offices, etc.) to agents. Each agent receives at most one object and monetary
compensations are not possible. We completely describe the allocation rules
satisfying Pareto efficiency, independence of irrelevant objects
(coalitional strategy-proofness), and resource-monotonicity. The
characterized rules assign the objects by an iterative procedure in which at
any time no more than two agents "trade" objects from their
hierarchically specified ëndowments."
WEAK STABILITY AND A
BARGAINING SET FOR THE MARRIAGE MODEL
Flip Klijn1 and Jordi Massó2
1 Departamento de Estatística e I.O., Universidade de Vigo, Vigo, Spain
e-mail: fklijn@uvigo.es
2 Departament d'Economia i d'Història Econòmica and CODE
Universitat Autònoma de
Barcelona, Barcelona, Spain
e-mail: jordi.masso@uab.es
In
this note we introduce weak stability, a relaxation of the concept of stability
for the marriage model by assuming that the agents are no longer myopic in
choosing a blocking pair. The new concept is based on threats within blocking
pairs: an individually rational matching is weakly stable if for every blocking
pair one of the members can find a more attractive partner with whom he forms
another blocking pair for the original matching. Our main result is that under
the assumption of strict preferences, the set of weakly stable and weakly
efficient matchings coincides with the bargaining set of Zhou (1994) for this
context.
A DUOPOLY MODEL OF
COMMERCIAL FISHING: THE ROLE OF EXPECTATIONS
Michael Kopel1 and Gian-Italo Bischi2
1 Department of Managerial Economics
and Industrial Organization
University of Technology,
Vienna, Austria
e-mail: kopel@ebwnov.tuwien.ac.at
2 Istituto di Scienze Economiche, University of Urbino, Italy
e-mail: bischi@econ.uniurb.it
We
consider a dynamic model of international commercial fishing under imperfect
competition. Two countries harvest fish in an open access sea and sell the fish
not only in their own country but also in the other country, i.e. each firm
serves a domestic and a foreign market. The dynamics of the fish population in
the common sea follows a logistic law for natural growth with an extra
mortality term due to harvesting. The countries do not have perfect knowledge
of the fish stock. Instead they have a common expectation of the fish stock
available in the following period, which they use to determine their optimal
harvesting amounts. This gives rise to an expectations feedback system, with
expectations (on the fish stock) yielding harvesting amounts, and harvesting
(together with reproduction) determining the actual fish stock. We analyze the
number of equilibria of this system and determine the local and global
stability for different expectation schemes (e.g. naive and adaptive). In
particular, we show that the basins of attraction of these equilibria undergo
important changes as parameter vary.
SOCIAL EQUILIBRIA FOR
COMPETITIVE RESOURCE ALLOCATION MODELS
Victor Domansky and Victoria
Kreps*
* St.Petersburg Institute for
Economics and Mathematics Russian Academy
of Sciences, Tchaikovskogo
1, 191187 St.Petersburg, Russia
fax: 7812 273 7953, e-mail:
vita@agd.stud.pu.ru
We
study multistage models of resource allocation with several agents. Individual
interests of agents are determined with their private objective functions,
given by discounted sums of one-step utilities over the whole period of
planning. Social preferences are expressed with public objective functions. We define
the utility functions in such a way that aggregation of individual utilities
results in the exponential public utility. Constructed private objective
functions are competitive in the sense that the actions of agents affect the
incomes of partners. Consequently, these models are treated as non- cooperative
dynamic games. We construct the Nash Equilibria for these games satisfying the
criteria of maximization of public utility. Both finite and infinite horizons
of planning are examined.
VON NEUMANN-MORGENSTERN
STABLE SETS IN N-PERSON BARGAINING PROBLEMS
Klaus Kultti1 and Hannu Vartiainen2
1Department of Economics, Helsinki
School of Economics Business Administration
Pohjolnen rautatiekatu 21
b, 00100, Helsinki, Finland
e-mail: kultti@hkkk.fi
2Department of Economics, University
of Helsinki
We
use von Neumann-Morgenstern stable sets as a solution concept in a cake sharing
problem that emanates, e.g. from Rubinsteinís alternating offers bargaining
situation. It turns out that regardless of the number of agents there exists a
unique stable set. The stable set has several attractive features: a) Not all
elements are Pareto-optimal, b) In the case of linear utility the extreme
points of the stable set correspond to the demands of the players in the corresponding
alternating offers bargaining, c) When the playersí discount factors approach
unity the stable set approaches the Nash-bargaining solution.
CONDORCET CHOICE,
SCORING RULES AND THE OSTROGORSKI PARADOX
Gilbert Laffond1 and Jean Laine2
1 Laboratoire d'économétrie, Conservatoire National
des Arts et Métiers, 2 rue Conté,
75003 Paris, France
& CREST-LSM, Campus de Ker
Lann, rue Blaise Pascal, 35170 Bruz, France
e-mail: laffond@vcnam.cnam.fr
2Ecole Nationale de la Statistique et de l'Analyse
de l'Information (ENSAI)
and CREST-LSM, Campus de
Ker Lann, rue Blaise Pascal, 35170 Bruz, France
e-mail: jlaine@ensai.fr
The
Ostrogorski paradox refers to the fact that, when a society faces finitely many
dichotomous issues, choosing issue-wise according to the majority rule may lead
to a majority defeated overall outcome. This paper studies a strong version of
the paradox, stating that the issue-wise majority winner may even be rejected
by some social choice rule. Attention is paid to scoring rules and to two
specific Condorcet rules, the Uncovered Set (UC) and the Top-Cycle (TC). We
prove that a strong paradox may prevail for UC. Moreover, restrictions on
issue-wise majority margins avoiding the strong paradox are the same as those
avoiding the Ostrogorski paradox. Furthermore, there is no paradox for TC ;
however, either the Ostrogorski paradox does not occur, or TC selects every
possible outcome. Finally, we prove the existence of a unique paradox-free scoring
rule.
ADVERTISING IN A
DIFFERENTIAL GAME OF SPATIAL COMPETITION
Giorgia Bertuzzi1 and Luca Lambertini2
1Department of Economics, University of Bologna, Strada Maggiore 45, 40125 Bologna, Italy
e-mail: bergiot@tiscalinet.it
2Department of Economics, University of Bologna, Strada Maggiore 45, 40125 Bologna, Italia
ph.: +39-051-2092623, fax:
+39-051-2092664, e-mail: lamberti@spbo.unibo.it
http://www.dse.unibo.it/lamberti/lamberti.htm
We
investigate a dynamic duopoly game with horizontal product differentiation, to
show that the standard approach to spatial competition fails to produce a pure
strategy equilibrium in prices when treated in a differential game framework.
This holds independently of the shape of the transportation cost function. Then,
we introduce an endogenous costs associated with the choice of location and
characterise the open-loop and closed-loop equilibria of the model, showing
that in the closed-loop case firms invest more in product differentiation and
less in advertising, than they do in the open-loop setting. This happens
because the gains from product differentiation can be more easily internalised
than those associated with advertising.
VOTING POWER MEASURES
AND PARADOXES REVISITED
Annick Laruelle1 and Federico Valenciano2
1 Departamento de Economia Aplicada IV, Universidad del Pais Vasco
Avenida Lehendakari Aguirre, 83, 48015 Bilbao, Spain, e-mail: elxlaxxa@bsdx01.bs.ehu.es
2 Departamento de Economia Aplicada IV, Universidad del Pais Vasco
Avenida Lehendakari Aguirre, 83, 48015 Bilbao, Spain
ph.: 34-946013696, fax:
34-946017028, e-mail: elpvallf@bs.ehu.es
In
order to compare power indices, some authors have proposed natural properties
that the power indices are supposed to satisfy. The violation of these
properties by the indices are called paradoxes. In the literature there exist
various paradoxes. In this paper we revisit these paradoxes when power is
directly defined as the probability of being decisive in a vote.
COMPUTING POWER INDICES
FOR LARGE WEIGHTED VOTING GAMES
Dennis Leech
Department of Economics,
University of Warwick, Coventry CV4 7AL, U.K.
ph: (+44)(0)(24)76523047,
fax: (+44)(0)(24)76523032
e-mail:
ecrac@csv.warwick.ac.uk, http://www.warwick.ac.uk/fac/soc/Economics/leech/
Voting
Power Indices enable the analysis of the distribution of power in a legislature
or voting body in which different members have different numbers of votes.
Although this approach to the measurement of power, based on co-operative game
theory, has been known for a long time its empirical application has been to
some extent limited, in part by the difficulty of computing the indices when
there are many players. This paper presents new algorithms for computing the
classical power indices, those of Shapley and Shubik and of Banzhaf, which are
essentially modifications of approximation methods due to Owen, and have been
shown to work well in real applications. They are of most utility in situations
where both the number of players is large and their voting weights are very
non-uniform, some members having considerably larger numbers of votes than
others, where Owen's approximation methods are likely to be least accurate.
RELATIVE UTILITIES
Galit Ashkenazi and Ehud
Lehrer*
* School of Mathematical Sciences,
Tel Aviv University, Tel Aviv, 69978, Israel
home page:
www.math.tau.ac.il/ lehrer
The
primitive of the model is a partial order that tells which of two agent is
better treated. This partial order may depend on the initial as well as of the
final endowments of the agents. We give natural sufficient conditions that
ensure that this partial order can be represented in a linear fashion. This
implies the existence of an agent's utility function that depends on her own
situation as well as on that of others. A connection to well-being indices in
the context of cooperative game is also given.
BOARD EFFICIENCY AND
INTERNAL CORPORATE CONTROL MECHANISM
Clara Graziano1 and Annalisa Luporini2
1 Dipartimento di Scienze economiche, Università di Udine
via Tomadini 30/a, 33100 UDINE, Italy
e-mail: Clara.Graziano@dse.uniud.it
2 Dipartimento di Scienze Economiche e Statistiche
Università di Trieste, Piazzale europa 1, 34127 Trieste, Italy
e-mail: Annalisa.Luporini@econ.univ.trieste.it
We
analyse the interactions between internal and external control mechanisms in a
framework in which both the CEO's quality and the type of the board of
directors are unknown. The novel aspect of our paper is that the board has two
different tasks: to select the CEO and to decide whether to retain or dismiss
him after observing a signal. The type of the board is defined by its ability
of selecting the good CEO. Then, the quality of the CEO depends on the type of
the board and the dismissal/retention decision provides information not only on
the quality of the CEO but also on the board's type. Since manager dismissal
may signal that the board is inefficient and this in turn may trigger a
takeover, the board prefers not to dismiss the manager even if it received a
very low signal on his/her quality. Our model endogenously derive a collusive
behavior between board and CEO in which the board does not fire a bad CEO. This
behavior emerges as an attempt of hiding mistakes in the first task, CEO
selection, by distorting the second task, the CEO retention/dismissal decision.
Many empirical studies have shown that board of directors are an inefficient in
their monitoring task. Board of directors have been criticized for being
"hostages" of the CEO that they are supposed to monitor and fire. Our
model shows that such a behavior can be the board's optimal reponse to the
takeover threat.
SAYING IT WITH A SMILE:
CAN SECRET HANDSHAKES ENHANCE COORDINATION?
Paola Manzini1, Abdolkarim Sadrieh2,
and Nicolaas J. Vriend3
1 Department of Economics, Queen
Mary, University of London
Mile End Road, London E1
4NS, UK
ph: 020-7882 5083, e-mail:
p.manzini@qmw.ac.uk
2 Department of Economics and CentER,
Tilburg University
3Department of Economics, Queen Mary,
University of London
We
investigate in an experimental setting whether a non-specific signal (secret
handshake) will acquire endogenously a commonly understood meaning and will be
established as a means to achieve efficient coordination in a simple
coordination game. Randomly matched pairs of subjects play a minimum effort
game. To study the emergence of a secret handshake, we add a payoff irrelevant
signaling stage to the game. Prior to play, each subject must report his/her
³state² by choosing between the states ³ready² and ³smiling². The state choices
are reported to the two players before they chose their effort level. Since
there is a joint interest of coordinating on the efficient high effort
equilibrium, but the risk of costly coordination failure is substantial, the state
signal may be turned into a secret handshake, i.e. into a coordination device.
We find that subjects actually try to coordinate using the state signal. On
average, chosen effort levels are significantly higher in pairs in which both
players report that they are smiling than in pairs reporting the ready state.
Hence, when subjects choose to report a smiling state instead of a ready state,
they often intend to send a message to their counterpart suggesting a
coordination on a high effort level.
ALLIANCES AND
NEGOTIATIONS
Paola Manzini1
and Marco Mariotti2
1 Department of Economics, Queen
Mary, University of London, Mile End Road, London E1 4NS, UK
ph: 020-7882 5083, e-mail:
p.manzini@qmw.ac.uk
2 Department of Economics, University
of Exeter
Streatham Court, Rennes
Drive, Exeter EX4 4PU, UK
ph: 01392-263219, e-mail:
m.mariotti@exeter.ac.uk
A
characteristic of many bargaining situations is that the negotiators represents
the interests of a set of parties (trade unions, political parties, etc.) with composite
interests, whose bargaining behaviour is regulated by some collective decision
mechanism. In this paper we provide a natural model of such circumstances, and
show how different preference aggregation procedures within the composite
player affect the bargaining outcome. In particular we find that unanimity
procedures lead to `more aggressive' behaviour than majority procedures, and
that procedures which introduce minimum safeguards for the members of an
alliance may result in agreements that are worse than without those safeguards.
SELF-ENFORCING AGREEMENT
ON TRANSBOUNDARY POLLUTION AND INTERNATIONAL TRADE: A DIFFERENTIAL GAME
F. Cabo1, E.
Escudero2 and G. Martin-Herran3
1 Dept. Economí a Aplicada (Matemáticas). Universidad de Valladolid
Avda. Valle Esgueva, 6.
47011-Valladolid. Spain. e-mail:
pcabo@eco.uva.es
2Dept. Fundamentos de Análisis Económico.
Universidad de Valladolid
Avda. Valle Esgueva, 6. 47011-Valladolid. Spain. e-mail: ee@eco.uva.es
3Dpto. Economí a Aplicada (Matemáticas). Universidad de Valladolid
Avda. Valle Esgueva, 6.
47011-Valladolid. Spain.
e-mail: guiomar@eco.uva.es
To
achieve an international environmental agreement, it is assumed that countries
negotiate on the environmental issue as well as on the international trade issue.
A transboundary pollution problem is analyzed within a North-South trade
framework. These two different regions are interconnected by a double
relationship. On the one hand, pollution is a by-product of production in each
regions. On the other hand, a good produced in the North is traded to the
South. These two regions play a differential game. The South decides the demand
for the intermediate good and hence total production. As a consequence the
emission of pollutants is determined. The North fixes the international price
for this traded good. Pollution decline due to cooperation would make both
regions better-off (specially the North, which values the environment to a
greater extent). Likewise, the South would benefit from a lower price under
cooperation. Thus, one country gains on the environment whereas the other gains
on trade. If cooperation fails because cheating is detected, players apply
threat strategies under which both regions obtain less welfare. These
subgame-perfect strategies are credible and consequently, a self-enforcing
agreement is achieved where no commitment is necessary.
INFORMATION RESTRICTION
IN COOPERATION AND THE WEBER SET
Javier Martínez-de-Albéniz and Carles Rafels
Universitat de Barcelona and CREB, Avda. Diagonal 690 E-08034 Barcelona, Spain
e-mail: {albeniz, rafels}@eco.ub.es
The
standard model of cooperative games assumes that no restriction to cooperation
is given, and all coalitions can be formed and evaluated. But in practice, cost
allocation methods do not make use of the worth of all coalitions.
We
introduce information restrictions in a T.U. cooperative game by 'forgetting'
the worth of several coalitions, because we do not want to evaluate it, or
because we have only limited information on the game. Informational costs are
also to be considered.
We
consider, for any T.U. cooperative game (N,v), the game (N,vk),
where the worth of any coalition of size k or less is substituted by the
modular game arising from the individual worth.
We
study the marginal worth vectors and their convex hull, the so-called Weber
set, from the original game and the transformed one, which is called the Weber
set of level k.
It
is proved that the core is included in the Weber set of level k, for any k, and
that the Weber sets of consecutive levels form a chain if and only if the game
is 0-monotonic. Even if the game is not 0-monotonic, it is proved that
intersection of the Weber sets for consecutive levels is always not empty, what
is not the case for non-consecutive ones. Several consequences of this fact are
given.
COMMUNICATION LEADING TO
EPSILON-NASH EQUILIBRIUM
Takashi Matsuhisa
Ibaraki National College of
Technology, Nakne 866, Hitachinaka-shi
Ibaraki-ken 312-8508, Japan
ph.: +81292712865, fax:
+81292712857, e-mail: mathisa@ge.ibaraki-ct.ac.jp
A
pre-play communication-process in a knowledge system is presented which leads
to an e-Nash equilibrium of a strategic form game. In
the communication process each player is supposed to have the two prior
distributions: the common prior and the subjective prior. The latter represents
a perturbation unable to be controlled by the player when the other players
play actions. He/she predicts the other players' actions, and he/she
communicates privately his/her conjecture through message according to a
protocol. Each player receiving the messages learns and revises his/her
conjecture. We show that the profile of players' conjectures in the revision
process leads to an e-Nash equilibrium of a game in the
long run if the protocol contains no cycle.
INVENTORY
GAMES WITH CONTINUOUS DISCOUNT
Andres Toledo Casado1 and Ana Meca Martinez2
1 Centro de Investigación Operativa. Universidad Miguel Hernández de Elche
Avd. Ferrocerril s/n 3202 Elche, Spain
e-mail: andres_toledo@dmr.com
2 Centro de Investigación Operativa. Universidad Miguel Hernández de Elche
Avd. Ferrocerril s/n 3202
Elche, Spain
e-mail: ana.meca@umh.es
In
Toledo and Meca (2001) several inventory models involving different price
policies have been studied. In this work, following the philosophy of Meca et
al.(1999), we analyze different cooperative games that model those situations
in which several firms or shops, demanding a same product, cooperate according
to different criterions. Each one of these firms has its own private demand and
its own private storage possibilities for the good. There is a single supplier
to whom all firms place their orders at the same ordering cost. If the
purchasing cost established by the supplier can be model by certain decreasing
function depending on the order size, together with several smoothness
properties, these firms can reduced their average inventory cost per unit time
by means of placing orders simultaneously or ordering and holding together
their demand in one warehouse. To study all situations derived from these two
cooperation criterions we define a class of cooperative TU games that involves
that situations in which the mentioned price policy is one of the given in
Toledo and Meca (2001) or the schedule discount called all-units discount
(Tersine, 1994). This class of games is called Inventory Games with Discount in
the Purchasing Cost. Next we define different allocation rules that, in several
cases, allow us to affirm that this class is balanced. Finally, we present
several particular cooperative games that the class of Inventory Game with
Discount in Purchasing Cost involves.
FORMATION OF PREFERENCES
AND STRATEGIC ANALYSIS OF GAMES
Nimrod Megiddo
IBM Almaden Research
Center, 650 Harry Road, K53-B2
San Jose, CA 95120, U.S.A., e-mail: megiddo@almaden.ibm.com
Game-theoretic
analysis is typically based on the preferences of players over the set of
outcomes of the game. It is widely recognized that players may find it quite
difficult to formulate their own preferences. The problem is even more severe
because each player has to know the preferences of all the other players;
otherwise, the game has to be reformulated according to Harsanyi's Bayesian
theory of games of incomplete information, which involves beliefs of players
about each other's preferences. Despite all these difficulties, very often the
analysis of a game begins with a representation in which outcomes are specified
as utility tuples. It is also understood that the outcome of the game in a single
play is not merely what happens at the end of the play but rather consists of
the entire play.
The
purpose of this paper is to argue that sometimes the determination of
preferences and the analysis of the game itself are inseparable. This
inseparability is due in part to the phenomenon that the strategy that a player
chooses may affect the preferences of other players.
Players'
preferences over outcomes obviously depend not only on what they receive during
the play that terminates in the outcome, but also on what other players receive
during the play. For example, suppose a player has to choose between getting a
dollar while another player sustains some damage, versus not getting the dollar
while the other player does not sustain any damage. For most people, the main
factor in the preference is what happens to the other player rather than the
dollar payoff. However, a player may revise his preferences after learning
something about the other players during the game.
A
more severe problem is that the utility of a player from a play may depend not
only on what each and every player receives during the play, but also on what
the players could receive in other plays. In the game depicted above the
payoffs to the players are in dollars rather than utility units. Conventional
game-theoretic analysis requires fixing the preferences of the players over the
outcome set A,B,C,D before the decisions can be analyzed, and if these
preferences are not common knowledge, then a larger tree has to be constructed,
to account for the different possible types of the players. The issue here is
what would player 1 do if the play reaches the second node of player 1. The
decision would depend on how seriously player 1 would take the ïnsult"
involved in player 2's playing Right. Further complications arise if the node B
is replaced by some subgame.
(AVERAGE-)
CONVEXITY OF COMMON POOL AND OLIGOPOLY TU-GAMES
Theo Driessen1 and Holger
Meinhardt2
1 Faculty of Mathematical Sciences,
University of Twente
P.O. Box 217, 7500 AE Enschede,
The Netherlands
e-mail: t.s.h.driessen@math.utwente.nl
2 Institute for Statistics and
Economic Theory, University of Karlsruhe
P.O. Box 69 80, Zirkel 2, D-76128
Karlsruhe, Germany
e-mail: hme@vwl3.wiwi.uni-karlsruhe.de
The
paper studies both the convexity and average-convexity properties for a
particular class of cooperative TU-games called common pool games. The common
pool situation involves a private cost function as well as a (weakly
decreasing) average joint production function. Firstly, it is shown that, if
the relevant cost function is a linear function, then the common pool games are
convex games. The convexity, however, fails whenever cost functions are
arbitrary. We present sufficient conditions involving the cost functions (like
weakly decreasing marginal costs as well as weakly decreasing average costs)
and the average joint production function in order to guarantee the convexity
of the common pool game. A similar approach is effective to investigate a
relaxation of the convexity property known as the average-convexity property
for a cooperative game. An example illustrates that oligopoly games are a
special case of common pool games whenever the average joint production
function represents an inverse demand function.
AN
INTEGRATED TRANSPORTATION SYSTEM FOR ALACANT'S STUDENTS. UNIVERCITY
J. Sánchez-Soriano, N. Llorca, A. Meca, E. Molina, M. Pulido
Centro de Investigación Operativa. Universidad Miguel Hernández de Elche
Avd. Ferrocerril s/n 3202 Elche, Spain
e-mail: {joaquin,nllorca,anameca,e.molina,manpul}@umh.es
The
university system in Alacant is very disperse; however, the social
structure in Spain is focused on the family as a cellular unit and the majority
of university students live with their parents while they study. Moreover, the
public transportation system in this province is poor and expensive. Therefore,
there is a real social need for a transportation system capable of efficiently
connecting the villages and cities of Alacant to the different
university campus. The Comunitat Valenciana government is aware of this
problem and it has established a grant mechanism to reduce the fees and to
encourage private firms to offer the transportation service which society is
demanding. This transportation grants system is such that Student Unions, Town
Halls and private firms can all apply for financial support. Nowadays, all
these entities fail to cooperate among each other. Yet, there are many
advantages to changing this situation and promoting a cooperative setting.
On
this basis, we have proposed a mechanism to design a better and cheaper
transportation system for university students. To favour cooperation among all
Town Halls and Student Unions in the province of Alacant is the main
point of our proposal. The analysis of this problem is carried out in order to
make a proposal to the Diputació d'Alacant, where all Town Halls are
represented. This will be the intermediary between the students (through their
corresponding Town Hall) and the Generalitat Valenciana for arranging an
integrated university transport system in the whole province. So as to design
such a centralized transportation system we consider three different steps. The
last one consists on evaluating all the costs derived from the hiring and
exploitation of that system and distributing them among the agents involved in
this situation: the customers, which are the students, and the governmental
institutions (Generalitat Valenciana and Diputació). The last
stage is precisely the one which has been developed in this paper and in which
Game Theory is used. We will proceed as follows: first of all, we will divide
the full network into various transportation subsystems, which we will refer to
as trees of routes with common sections. Then, we distribute the cost of each subsystem
among the students who use the set of routes which form the transportation
subnetwork, and the Diputació. The cost allocated to the Generalitat
Valenciana is determined by the rules of the grant system, and it is
directly deducted from the global amount that a ``city'' (i.e., all its
students) must pay.
NONCOOPERATIVE
BARGAINING IN APEX GAMES AND THE KERNEL
Maria Montero
University of Dortmund,
Department of Economics (Micro), D-44221
Dortmund, Germany, e-mail:
maria.montero@wiso.uni-dortmund.de
This
paper studies non-cooperative bargaining with random proposers in apex games.
Two different protocols are considered: the egalitarian protocol, which selects
each player to be the proposer with the same probability, and the proportional
protocol, which selects each player with a probability proportional to his
number of votes. Expected equilibrium payoffs coincide with the kernel for the
grand coalition regardless of the protocol. The protocol influences the
probabilities of the different minimal winning coalitions being formed and
expected payoffs conditional on a coalition. Given a coalition of the apex
player with a minor player, an egalitarian protocol yields a nearly equal split
whereas a proportional protocol leads to a proportional split.
OVERESTIMATION AXIOMS
FOR WEIGHTED ENTROPY AND LEAST SQUARE SOLUTIONS OF COOPERATIVE GAMES
Natalia I. Naumova
Dep. of Mathematics and
Mechanics, St.Petersburg State University
St.Petersburg, Russia, e-mail: Natalia.Naumova@pobox.spbu.ru
We
consider axiomatic justification of single-point solution for cooperative
transferable utility games. Values of characteristic functions are interpreted
as requests of coalitions in bargaining process.
The
main proposed axiom is the following. For each partition P of the set of players, the special
overestimation of the requests of coalitions belonging to P preserves the solution point. If
this special overestimation is proportional, then the axiom and the continuity
assumption lead us to the maximal weighted entropy solution with weights equal
to values of coalitions. If we replace the proportional principle of
overestimation by equal sharing principle, then the same arguments lead us to
the least square solution.
MINIMUM COST SPANNING
TREE GAMES AND POPULATION MONOTONIC ALLOCATION SCHEMES
Henk Norde*, Stefano Moretti and Stef Tijs
* CentER and Department of
Econometrics and Operations Research
Tilburg University, P.O.Box
90153, 5000 LE Tilburg, The Netherlands
e-mail: H.Norde@kub.nl
In
this paper we present the Subtraction Algorithm that computes for every
classical minimum cost spanning tree game a population monotonic allocation
scheme. As a basis for this algorithm serves a decomposition theorem that shows
that every minimum cost spanning tree game can be written as a nonnegative
combination of minimum cost spanning tree games corresponding to 0-1 cost
functions. It turns out that the Subtraction Algorithm is closely related to
the famous algorithm of Kruskal for the determination of minimum cost spanning
trees. For variants of the classical minimum cost spanning tree games we show
that population monotonic allocation schemes do not necessarily exist.
TWO-PERSON
MULTICRITERIAL GAMES MODELING THE PROBLEM OF NETWORK SURVIVABILITY
E.M. Kreines1,
Yu.E. Malashenko2, N.M. Novikova3 and I.I.
Pospelova4
1System Analysis dept., Faculty of
Computational Mathematics and Cybernetics
Moscow State University,
Vorobjovy Gory, Moscow, 119899, Russia
2 Computing Center of RAS, Vavilov
st. 40, 117967 Moscow GSP-1, Russia
e-mail: malashen@ccas.ru
3 Computing Center of RAS, Vavilov
st. 40, 117967 Moscow GSP-1, Russia
e-mail: nnovik@ccas.ru
4 OR dept., Faculty of Computational
Mathematics and Cybernetics, Moscow State
University, Vorobjovy Gory,
Moscow, 119899, Russia, e-mail: irina@ccas.ru
In
multicriterial decision making all the criteria are important, but the other
model is considered in multicriterial antagonistic games (MAGs). It corresponds
to the multicriterial case where an arbitrary criterion (may be the single one)
is to be maximized. This nonstandard formulation is also multicriterial since
we have not fixed the maximized criterion beforehand. The model appears in
cooperative games without side-payments.
Opposite
to MAG, a multicriterial zero-sum game (MZSG) is a two-person game with vector
payoff function of Player II equal to minus vector payoff function of
Player I. Thus, the both players of MZSG are multicriterial decision
makers in a common sense. In order to differ MAG from MZSG, we consider two
types of vector estimates: guaranteed and weak.
In
the problem of survivability analysis of a multicommodity network, Player I is
interested in maximizing the multiflow vector, i.e., the flows of different
commodities that can be simultaneously shipped via the network. Player II
reduces capacity of network edges in order to minimize the multiflow (in MZSG)
or an arbitrary flow (in MAG). In the paper, we consider and compare the both
games. Also two-stage formulations of the games are investigated.
THE FAIR SOLUTION FOR
THE ASSIGNMENT GAME
Marina Núñez and Carles Rafels
Universitat de Barcelona, Departament de Matematica, Economica, Financiera
i Actuarial, Av. Diagonal 690, 08034 Barcelona, Spain
e-mail: {mnunez,
rafels}@eco.ub.es
The
fair solution defined by Thompson for assignment games as the midpoint of the
buyers-optimal core allocation and the sellers-optimal core allocation can also
be defined in an extended class of games: the assignment games with reservation
prices, which are strategically equivalent to an assignment game. For convex
assignment games, the fair solution coincides with the Shapley value. When an
assignment game with reservation prices is not convex, a convex game can be
defined which is strategically equivalent to an assignment game and has the
same buyers-optimal core allocation and the same sellers-optimal core
allocation as the initial game.
This
first result will be used to give an axiomatization of the fair solution in the
wider class of assignment games with reservation prices, in terms of two
axioms: coincidence with the Shapley value for convex games and a restricted
form of strong monotonicity.
MONOTONIC CHOICE
FUNCTIONS, POWER AND SCHWARTZ'S PARADOX
Hannu Nurmi
Department of Political
Science, University of Turku, FIN-20014 TURKU, Finland
ph: +358-2-3335389, fax:
+358-2-3335090, e-mail: hnurmi@utu.fi
The
standard requirement of monotonicity of a voting procedure states that an
improvement in the ranking of the winning alternative, ceteris paribus, should
not make it non-winning. This property has an obvious counterpart in MCDM
contexts. A concept apparently closely linked to monotonicity is known as the
participation axiom which requires that it should never be disadvantageous for
a voter to abstain rather than to vote according to his/her preferences.
EXISTENCE OF
NASH-COURNOT EQUILIBRIUM IN OLIGOPOLY GAME WITH POLLUTION TREATMENT
COST-SHARING
Koji Okuguchi1 and Ferenc Szidarovszky2
1 Department of Economics and
Information, Gifu Shotoku Gakuen University
Nakauzura,Gifu-shi,Gifu-ken
500-8288,Japan
e-mail: okuguchi@gifu.shotoku.ac.jp
2 Systems and Industrial Engineering
Department
The University of Arizona,
Tucson, Arizona 85721-0020,USA
e-mail: szidar@sie.arizona.edu
A
cost sharing game is formulated for oligopoly where polluting firms are
required to bear the industry cost of pollution treatment in proportion to the
ratios of their outputs to the total industry output. First,a unique
Nash(-Cournot) equilibrium is shown to exist under two fundamental assumptions,
which will then be interpreted from economic point of view. Second,the effects
on the equilibrium of a change in pollution treatment technology are
analyzed.An improvement in pollution treatment technology does not necessarily
lead to a larger equilibrium industry output. A condition is derived which
ensures a larger equilibrium industry output in the event of an improvement in
pollution treatment technology. Finally,the Nash(-Cournot) equilibria are
compared for oligopolies with and without pollution treatment cost-sharing.
BARGAINING WITH
COMMITMENT UNDER AN UNCERTAIN DEADLINE
V.Calabuig, A.Cunyat1
and G.Olcina2
1 Universitat de Valencia, Valencia
(Spain)
ph: +34 96 382 87 75,
e-mail: Antonio.Cunat@uv.es
http://www.uv.es/ acunat
2 Universitat of Valencia, Campus
dels Tarongers. Av/ dels Tarongers
s/n. Edifici Departamental
Oriental, 46022 Valencia (Spain)
e-mail:
Gonzalo.Olcina@uv.es
We
consider an infinite horizon bargaining game in which a deadline can arise with
positive probability and where players possess an endogenous commitment device.
We show that for any truncation of the game, the equilibrium agreement can only
take place if the deadline arises within this finite horizon. Since the
deadline is an uncertain event, the equilibrium exhibits agreements which are
delayed with positive probability.
BARGAINING POWER IN
REPEATED GAMES
Lars Peter Osterdal
Institute of Public Health,
Department of Health Services Research
University of Copenhagen,
Panum Institute, Blegdamsvej 3, 2200 Copenhagen N, Denmark
e-mail:
L.P.Osterdal@pubhealth.ku.dk
A
new equilibrium concept, denoted Bargaining Perfect Equilibrium, is suggested.
The Bargaining Perfect Equilibria are renegotiation-proof refinements of
Subgame Perfect Equilibria in the sense that players do not ex ante
expect future bargaining power to be correlated with bygone actions.
The
Bargaining Perfect Equilibria turn out to have very tractable properties. As
the discounting becomes low, the equilibria follows in the limit directly from
the structure of the stage game. If the bargaining power is equal among players
in symmetric oligopolistic supergames, the Bargaining Perfect Equilibrium
outcome is unique and have a stick-and-carrot structure regardless of the
discounting factor.
PARADOXICAL GAMBLING GAMES BASED ON BROWNIAN RATCHETS
Juan M. R. Parrondo
Universidad
Complutense de Madrid, Madrid, Spain
Two loosing gambling games can yield, when played alternately, a steady increase of capital. These games have been inspired by the functioning of flashing ratchets. They point out that result of the alternation of stochastic dynamics can be unexpected. In the seminar, I will present and discuss the original paradox and some of its variants.
STACKELBERG PROBLEMS:
TIKHONOV REGULARIZATION AND SUBGAME PERFECT EQUILIBRIA
Jacqueline Morgan1
and Fioravante Patrone2
1 University of Naples, Department of
Mathematics and Statistics, Via Cinthia,
80126 Naples, Italy, e-mail:
morgan@unina.it
2 Department of Mathematics, Via Dodecaneso
35, University of Genova, 16146
Genova, Italy, e-mail: patrone@dima.unige.it
Stackelberg
equilibria, when the best reply of the follower is not uniquely determined, are
quite problematic. In particular, the so-called weak Stackelberg problem, which
incorporates a pessimistic attitude of the leader, may fail to have a solution
even under continuity and concavity assumptions. We approach the problem via
Tikhonov regurarization and prove that this method gives a sequence converging
to a Subgame Perfect Equilibrium for the ``standard'' interpretation of a
Stackelberg problem as a two stage game where the leader moves first.
A FEASIBLE AND STABLE
SOLUTION FOR COALITION FORMATION IN A CLASS OF TASK ORIENTED DOMAINS
Maria-V. Belmonte, Ricardo Conejo, Jose-L. Perez-de-la-Cruz and Francisco Triguero
Dpto. Lenguajes y Ciencias de la
Computacion, Universidad de Malaga
Campus de Teatinos, P.O.B.
4114, 29080, Malaga, Spain
e-mail:
{mavi,conejo,perez}@lcc.uma.es
In
this paper, we analyze a class of problems that arise from the modeling of a
real world problem and give a feasible procedure for computing a payment
configuration that lies inside the core. We consider a set of n agents that
must perform a certain initial amount of a task each. The agents can
communicate via Internet and change the amounts of tasks initially assigned to
each one, in order to achieve a better global efficiency. Under certain
hypotheses, we model the problem as a linear programming problem. By solving
this and applying sensitivity analysis techniques, we can compute a payoff
configuration that lies in the core.
COOPERATIVE PRISONERS AND AGGRESSIVE CHICKENS:
EVOLUTION OF STRATEGIES ANDPREFERENCES
Alex Possajennikov
University of Dortmund,
Department of Economics (Micro), D-44221 Dortmund, Germany
e-mail: A.Possajennikov@wiso.uni-dortmund.de
By
means of simulations I investigate a two-speed dynamic on strategies and
preferences in a prisoners' dilemma and in a chicken game. Players learn
strategies according to their preferences while evolution leads to change in
preferences. With complete information cooperation in the prisoners' dilemma is
often achieved, with preferences that use a kind of ''secret handshake''. In
the chicken game a symmetric correlated strategy profile is played that is more
efficient than the equilibrium. Among preferences only pure ''hawkish''
preferences and ''selfish'' preferences survive. With incomplete information,
an equilibrium of the material payoff game is played. Despite of this, all
types of preferences are present in the population.
POTENTIAL GAMES AND
WELL-POSEDNESS
M. Margiocco1 and L. Pusillo2
1Dipartimento di Matematica dell'Università di Genova, Via Dodecaneso 35, 16132 Genova, Italia
2Dipartimento di Matematica dell'Università di Genova, Via Dodecaneso 35, 16132 Genova, Italia
e-mail: pusillo@dima.unige.it
In
this paper we study Tihkonov-well posedness (briefly T-wp)for potential games
taking into account that a maximum point for the potential function is a Nash
equilibrium for the game.
We
introduce further a new concept of well-posedness: (e-k)well-posedness and we study its relation with T-wp .
COURNOT DUOPOLY WITH
KINKED LINEAR DEMAND ACCORDING TO PALANDER AND WALD
Laura Gardini1, Tonu Puu2 and Irina Sushko3
1University of Urbino, Italy, e-mail:
gardini@uniurb.it
2University of Umea, Department of
Economics, Umea se-90187,
Sweden, e-mail:
tonu.puu@econ.umu.se
3Academy of Sciences Kiev, Ukraine,
e-mail: sushko@imath.kiev.ua
In
1936 and 1939, Tord Palander focused some interesting dynamics problems in
Cournot duopoly when the demand curve was kinked linear and the marginal
revenue curve jumped up, producing two different local profit maxima. The
Cournot reaction functions became piecewise linear, and could produce several
coexistent equilibria. Palander specified the basins for these and a 2-perod
oscillation. For another case, where the reaction functions did not intersect,
Palander recognised the existence of a 3-period cycle. Pakander described the
basins, though not completely, and missed the existence of a 6-cycle in his
second case. Simultaneously with Palander, Abraham Wald considered the same
type of problems though the two line segments were smoothly joined by a curved
segment, meeting the lines at tan-gency. Wald did not elaborate the dynamics,
but he noted the existence of a nondenumerable infinity of Cournot equilibria
In fact the continuum of Cournot equilibria are attractive only for the sparse
initial conditions along the main diagonal, and that otherwise the system goes
to a 2-period oscillation. More interesting dynamics from these cases,
including chaos, are obtained if the constant production costs are replaced by
more general cost functions. This is not possible in the Wald cases, as they
then cannot be solved in closed form, but for the Palander cases they provide
interesting possibilities, especially in the region of decreasing marginal
cost, as the slopes of the reaction functions are then raised.
FIRST-ORDER STOCHASTIC
DOMINANCE AND STABILITY OF PURE STRATEGY SAMPLING EQUILIBRIA
Michael Ramsza
Institute of Econometrics,
Warsaw School of Economics
Aleje Niepodleglosci 162,
02 - 554, Warszawa, Poland
e-mail: mramsz@sgh.waw.pl
The
concept of procedurally rational player was introduced by Osborne and
Rubinstein (1998). The resulting equilibrium was called sampling equilibrium.
Sethi (1998) developed evolutionary approach to sampling equilibrium and
provided condition for instability of sampling equilibria. Stability
conditions, based on first-order stochastic dominance, for pure strategy
sampling equilibria as well as some application to coordination games will be
presented and discussed during the talk.
ON CONSERVATION LAWS AND
DIFFERENTIAL GAMES
Juan Pablo Rincón-Zapatero
Department of Applied
Economics (Mathematics), University of Valladolid
Avda. Valle Esgueva, 6, 47011 Valladolid, Spain
ph.: 983 423330, fax: 983
423299, e-mail: zapatero@eco.uva.es
In
this paper we propose a new approach in the study of differential games, based
on a quasilinear system of conservation laws, instead of the classical
Hamilton-Jacobi-Bellman equation. Applying well known tools of the theory of
quasilinear systems and conservation laws, we are able to establish sufficient
conditions guaranteeing optimality -in the sense of Nash- of the entropy
solution. Applications of the theory to some economic models are given.
FROM EVOLUTIONARY TO
STRATEGIC STABILITY
Stefano Demichelis1
and Klaus Ritzberger2
1CORE, 34, Voie du Roman Pays, B-1348 Louvain-la-Neuve,
Belgium
e-mail: stefano@core.ucl.ac.be
2Department of Economics and Finance,
Institute for Advanced Studies
Stumpergasse 56, A-1060 Vienna, Austria
ph.:(+43-1) 599 91-153,
fax: (+43-1) 599 91-163, e-mail: ritzbe@ihs.ac.at
A
component of Nash equilibria is (dynamically) potentially stable if
there exits an evolutionary selection dynamics from a broad class for which the
component is asymptotically stable. A necessary condition for potential
stability is that the component's index agrees with its Euler characteristic.
Second, if the latter is nonzero, the component contains a strategically
stable set. If the Euler characteristic would be zero, the dynamics (which
justifies potential stability) could be slightly perturbed so as to remove all
zeros close to the component. Hence, any robustly potentially stable
component contains equilibria which satisfy the strongest rationalistic
refinement criteria.
LARGE GAMES AND THE
MODICLUS
J. Rosenmüller* and P. Sudhölter
* IMW, University of Bielefeld,
Postfach 100131, 33501 Bielefeld, Germany
ph.:++49-521-106-4909/4907,
fax: ++49-521-106-2997
e-mail:
imw@wiwi.uni-bielefeld.de, http://www.wiwi.uni-bielefeld.de/ imw/
The
modiclus or modified nucleolus is a solution concept for TU-Games that, other
than the core or the Shapley value or related concepts, does not converge
towards the dual solution (the Walrasian equilibrium) when the number of
players in a replication becomes large.
We
analyze linear production games with orthogonal initial assignments
(generalized glove games) in which the modiclus shows a tendency to explain the
formation of cartels in the various corners of the market. These games are
totally balanced and can also be interpreted as market games. We show that the
modiclus represents the external discussion ('between the cartels') as well as
the internal discussion inside a cartel (which is actually performed according
to the 'Talmudian' or contested garment solution (a la Aumann-Maschler)). We
also show that, with slight additional conditions concerning the number of
small players, this behavior of the modiclus is robust against replication: the
long side of the market may receive a profit even when the game becomes large.
PARADOXES OF VOTING
POWER IN DUTCH POLITICS
Agnieszka Rusinowska1 and Ad van Deemen2
1 Tilburg University, Department of
Philosophy, P.O. Box 90153, 5000 LE Tilburg
The Netherlands, ph.:
(+31-13) 466 28 22, e-mail: a.rusinowska@kub.nl
Warsaw School of Economics,
Institute of Econometrics,
Al. Niepodleglosci 162, 02-554 Warsaw, Poland
2 University of Nijmegen, P.O. Box
9108, 6500 HK Nijmegen
The Netherlands, e-mail:
a.vandeemen@bw.kun.nl
In
this paper, thirteen parliamentary elections in the Netherlands in the period
1956-1998 are studied. For each election we compute a number of power index
vectors in order to analyze the results of that election. The power indices
used in this paper are the Shapley-Shubik index, the normalized and
non-normalized Banzhaf indices, the Deegan-Packel index and the Holler-Packel
index.
Subsequently,
we investigate the occurrence of a number of paradoxes of voting power indices
in this period. In particular, we search for the paradox of redistribution, the
paradox of large size and the paradox of new members. For each paradox its
frequency for each separate party partcipating in the Dutch elections
(1956-1998) is calculated. Then we compute the overall frequency of the
paradoxes for the Dutch elections. For the paradox of new members all the real
cases of entrances of new parties in Dutch elections are investigated. For the
paradox of large size, all real cases of unions, established among Dutch
parties in the course of time are examined.
REGULATORY UNCERTAINTY
AND WIN:WIN BASED REGULATION
Michael J Ryan
Department of Economics,
University of Hull Hull HU6 7RX, England
ph.: (0)1482 466217, fax:
(0)1482 466216, e-mail: M.J.Ryan@econ.hull.ac.uk
This
paper will investigate how in practice an explicitly uncertainty and learning
based methodology can be used to give a more central place to win:win
principles as distinct from adversarial principles in the policies and
decisions of regulatory agencies. Under conditions of certainty or of risk
where contingent outcomes are known, insofar as regulation restricts choice it will
generally be seen as undesirable by those regulated. In practice, however,
conditions of uncertainty may also obtain for example concerning nuclear
safety, food safety, or concerning possible types and chances of railway or
aircraft disasters. Such uncertainty may arise from incomplete knowledge of
potentially forthcoming states for outputs and/or from incomplete knowledge of
the probabilities with which such states may be forthcoming. Uncertainty may
arise, too, on the production side from incomplete knowledge of relevant
production processes. The key idea in the paper is that, given these three
distinct types of uncertainty, even though regulatory prohibitions or taxes or
subsidies may still be relatively undesirable to those regulated, such
relatively negative effects may be partly or wholly offset by the informational
value of: i) research by a regulatory agency to determine the nature of
otherwise wholly uncertain events; ii) statements of the probabilities with
which future states may be forthcoming and/or; iii) policies designed to alter
innovation costs. These are three related yet distinct means of securing
potentially mutually advantageous agreements between regulators and those they
regulate.
VIABLE CAPTURE BASIN METHODS
FOR STUDYING DISCRETE AND DIFFERENTIAL GAMES: THEORY, APPLICATIONS AND
NUMERIACL ISSUES
Patrick Saint-Pierre
Centre de Recherche Viabilité,
Jeux, Contrôle, Université Paris - Dauphine, 75116 Paris, France
ph.: 33(0)144054654, fax:
33(0)144054911, e-mail: saint-pierre@viab.dauphine.fr
The
recent developments of Viability Theory in the context of either control or
differential games lead to the emergence of methods for characterizing and
approximating victory sets. After recalling the basic tools that are required
for defining properly what we call Viable Capture Basins, we present three
recent results in the field of discrete and continuous differential games. The
first result deals with state constrained differential games, the second
concerns discrete conditional and guaranteed viability and numerical methods,
the third illustrates what uncertainty can be considered, tychastic or
stochastic, for computing victory domains through a numerical example arising
in finance.
ON COMPLETENESS OF
KNOWLEDGE MODELS
Hannu Salonen
Department of Economics,
University of Turku, 20014 Turku, Finland
e-mail: hansal@utu.fi
We
study knowledge operators defined on countable Boolean algebras. Lindenbaum
algebras corresponding to a propositional logic or modal logic S5 with
countable atomic formulas are examples of countable Boolean algebras. The Stone
space corresponding to such a Boolean algebra is interpreted as the set of
states of nature. We show that that a complete knowledge model based on such a
state space exists. The types in such a model may be identified with the usual
infinite (of length w) hierarchies of knowledge, if the Boolean algebra is
infinite. If the Boolean algebra is finite, the types may be identified with
knowledge hierarchies of length w + w.
EXTENDED POWER VALUES
AND COALITION FORMATION
Frank Goebeler1 and
Juergen Scheffran2
1 Department of Mathematics,
University of Hamburg, Bundesstr. 55
20146 Hamburg, Germany
ph.: 0049-40-41235183,
e-mail: frank.goebeler@math.uni-hamburg.de
2 e-mail: scheffran@hrzpub.tu-darmstadt.de
The
classical power values (e.g. Shapley, Banzhaf) consider every possible
coalition to be equally likely. In real voting systems (e.g. parliaments or in
the UN Security Council) this is not a realistic assumption. Because of
political, ideological, cultural, economic or military relations between the
players some coalitions are more likely than others. The probability that a
coalition occurs must be taken into account. This probability is not always the
same in every voting. It depends on the probablility of a yes-vote or (which is
equivalent) a no-vote of every player. The vote is dependent on the player's
position (e.g. in O'Neill's ideological space) on the issue of the current
voting. This leads to a power value matrix in which the rows show the power of
a player in every issue while the columns represent the power distribution on
every issue. The power value of the players over all issues can be obtained by
the mean of the rows. The coalition formation can be interpreted as a bargain
process in which two or more players can change the probabilities of their
yes-votes by way of a cooperative optimization in order to maximize their
individual power value over all issues.
CAN YOU GUESS THE GAME
YOU'RE PLAYING?
Jorg Oechssler1
and Burkhard Schipper2
1Department of Economics, University
of Bonn, Adenauerallee 24, 53113 Bonn, Germany
e-mail: oechssler@uni-bonn.de
2Department of Economics, University
of Bonn, Adenauerallee 24, 53113 Bonn, Germany
e-mail: burkhard.schipper@wiwi.uni-bonn.de
Recently
there has been much theoretical and experimental work on learning in games.
However, learning usually means ``learning about the strategic behavior of
opponents" rather than ``learning about the game" as such. In contrast,
here we report on an experiment designed to test whether players learn a) the
relevant features of the payoff structure of a 2x2 game (e.g. the best reply
structure) and b) whether they play according to equilibrium predictions
regardless of how question a) is being answered. Question a) is being tested by
asking subjects to guess the payoff structure of their opponents in a repeated
encounter and rewarding subjects for correct answers.
POWER RELATIONS IN CONSENSUS-ORIENTED
DECISION-MAKING PROCEDURES: THE SWISS INFLUENCE IN THE BRETTON WOODS INSTITUTES
Susanne Schmidtchen
NADEL, ETH Zurich, Switzerland,
e-mail: schmidtchen@nadel.ethz.ch
This
paper compares power relations derived from a standard Banzhaf power analysis
with a modified power measure that mirrors the de facto decision-making process
in the Executive Boards of the Bretton Woods Institutes. Special focus is given
to the power distribution in 1992/1993, when Switzerland joined the IMF and the
World Bank. Given our survey evaluating the preference structure in the
Executive Boards in 1999/2000, this latter period is examined as well.
Following the consensus-oriented power analysis, even small constituencies have
the potential to influence outcomes given that these constituencies are ready
to cooperate with like-minded country groups. The extent of the power
redistribution among the blocks and remaining single actors due to the
participation of Switzerland in the Bretton Woods Institutes depends upon
several factors, e.g. the number of blocks of like-minded constituencies, the
size in voting shares of those blocks the Swiss-lead constituency engages in
etc. Although consensus-oriented power analysis provides a more appropriate
instrument to cover real world decision-making procedure in intergovernmental
voting bodies, it is not able to capture qualitative aspects of power.
Therefore the discussion is finally extended by characteristics that reflect a
memberís creative power, e.g. excellent and proactive engagement within a block
of like-minded constituencies.
ALMOST-DOMINANT STRATEGY
IMPLEMENTATION
James Schummer
MEDS Department, Kellogg
Graduate School of Management
Northwestern University,
Evanston, IL 60208-2009, USA e-mail: schummer@nwu.edu
http://www.kellogg.nwu.edu/faculty/schummer/ftp/research/
Though
some economic environments provide reasonable allocation rules that are
implementable in dominant strategies (i.e., strategy-proof), a significant
number of environments yield impossibility results. On the other hand, while
there are quite general possibility results regarding implementation in Nash or
Bayesian equilibrium, these equilibrium concepts make strong assumptions about
the knowledge that players possess, or about the way they deal with
uncertainty. As a compromise between these two notions, we propose a solution
concept built on one premise: Players who do not have much to gain by
manipulating an allocation rule will not bother to manipulate it.
We
search for efficient allocation rules for 2-agent exchange economies that never
provide players with large gains from cheating. Though we show that such rules
are inequitable, we also show that some such rules are significantly more
flexible than those that satisfy the stronger condition of strategy-proofness,
even when the allowable gains from manipulation are made arbitrarily small.
A TOPOLOGICAL SOLUTION
TO QUITTING GAMES
Robert Samuel Simon
Institut fuer Mathematische
Stochastik (Institute of Mathematical Stochastics)
University of Goettingen,
Lotze str. 13, 37083 Goettingen, Germany
e-mail: rsimon@math.huji.ac.il
This
paper presents a topological conjecture and demonstrates that its confirmation
would establish the existence of approximate equilibria in all quitting games.
A quitting game is an un-discounted stochastic game where every player has only
two moves, to end the game with certainty or to allow the game to continue. If
nobody ever acts to end the game, all players receive payoffs of 0.
ON COST ALLOCATION FOR
STEINER TREE BASED MULTICAST ROUTING IN NETWORKS
Darko Skorin-Kapov
School of Business, Adelphi
University, Garden City, NY 11530, USA
ph.:( 516) 877-4662, fax:
(516) 877-4607, e-mail: skorin@adelphi.edu
http://www.adelphi.edu/ skorind
We
are concerned with the cost allocation problem associated with th e problem of
broadcasting information of common interest (for example, financial news) from
some source to specific network users. Multicast routing uses a tree connecting
all the receivers to the source. Namely, whenever a message needs to be
broadcast to a subset of receivers, multicast routing chooses a minimum cost
Steiner tree that spans the source and all the receivers. The objective of this
paper is to address the cost allocation associated with the practical methods
used in multicasting. We assume that the best-known Steiner tree is obtained
using distributed minimum spanning tree-based heuristic. We must then allocate
the cost of edges to the users, who are represented as nodes. We define our
multicast game in the characteristic function form as follows. For a subset of
users the value of the characteristic function is the best-known cost of the
Steiner tree obtained by the minimum cost spanning tree-based heuristic. Then,
we construct a polynomial algorithm that finds the stable cost allocation.
Moreover, we prove that our algorithm constitutes the population monotonic cost
allocation scheme.
JOINT ORDERING IN
MULTIPLE NEWS-VENDOR PROBLEMS:
A GAME-THEORETICAL APPROACH
Marco Slikker*, Jan Fransoo and Marc Wouters
* Department of Technology Management,
Eindhoven University of Technology
P.O. Box 513, 5600 MB,
Eindhoven, The Netherlands
e-mail: M.Slikker@tm.tue.nl
We
will study a situation with n retailers, each of them facing a news-vendor
problem, i.e., selling to customers over a finite period of time (product with
a short life cycle, such as fashion). Groups of retailers might improve their
expected joint profit by cooperating. We will analyze these situations by
defining a cooperative game, called a news-vendor game, for such a situation
with n retailers. We concentrate on whether it makes sense to cooperate by
studying properties of news-vendor games. We prove convexity for specific
demand distributions. Our main result states that news-vendor games are
balanced games.
THE SEMANTICS OF
PREFERENCE-BASED BELIEF OPERATORS
Geir B. Asheim and Ylva
Sòvik
Department of Economics,
University of Oslo, P.O.Box 1095 Blindern, N-0317 Oslo, Norway
e-mail: {g.b.asheim,
ylva.sovik}@econ.uio.no
Properties
of preferences will place restrictions on beliefs, and we would like to deduce
the properties of belief that follow from certain properties of preferences.
Morris (1997) shows how this approach gives a unified framework for studying
alternative notions of decision making to that of expected utility
maximization. Asheim & Dufwenberg (2000) and Asheim (1999) consider
preference-based belief operators when we allow preferences that are not
represented by subjective probabilities. This paper develops the semantics for
these belief-operators and thereby describes the properties of the belief
operators and the corresponding belief revision.
We
show that the belief operators can be derived from a Kripke model with nested
binary accessibility relations R1, ..., RL. These
accessibility relations are serial, transitive and euclidean, and therefore the
belief operators are KD45. Furthermore, these nested binary accessibility
relations can be derived from a binary epistemic priority ordering relation Q.
The properties of this priority ordering are similar to but more general than
those found for instance in Stalnaker (1996, 1998) since reflexivity is not
required. Provided all observable events are subjectively possible the relation
can be used to define a conditional belief operator and we show that this
operator fulfills the usual properties found in the belief revision literature.
THE EQUILIBRIUM
CHARACTERIZATION WITH LONG-RUN AND SHORT-RUN PLAYERS
Tadanobu Tan-no
Dolce-ishihara 202, 4-19-1
Kitayama, Fuchu, Tokyo 183-0041, Japan
ph.: +81-(0)42-573-1319,
e-mail: pg00306@srv.cc.hit-u.ac.jp
http://www.geocities.co.jp/WallStreet/6613/
This
paper examines equilibria in the class of infinitely repeated games with
long-run and short-run players when the former players' discount factor goes to
one. In order to compute equilibrium payoffs in the limit, Fudenberg and Levine
(1994) proposed a general algorithm maximal score method that uses many
linear programming problems. To the contrary their claim about the algorithm,
any equilibrium does not necessarily imply a payoff characterized by their
algorithm. We show that any interior point of the payoff set characterized by all
but countably many LP problems becomes a limit equilibrium. Their algorithm
needed all LP problems. Equilibrium outcomes in our refined algorithm
are generally larger than those in their algorithm. Two algorithms are applied
to investment game. Although their characterization cannot tell whether
or not all efficient outcomes satisfying short-run player's incentive are
attainable, by implementing our algorithm we show that all possible outcomes
satisfying the incentive can be supported in equilibria.
QUANTUM ISLANDS
Bart Taub
University of Illinois, Department
of Economics, 330 Commerce West,
61820 Champaign, IL, USA, ph.:
(217) 333-3467, fax: (217) 244-6678
e-mail: b-taub@equilibrium.econ.uiuc.edu
This
paper constructs a model in which business cycle fluctuations are desirable:
they are the manifestation of efficient, incentive-constrained communication.
The model demonstrates that assets are inextricably connected to these
fluctuations since assets are the expression of a private-information contract.
COLLECTING INFORMATION
TO IMPROVE DECISION-MAKING: GAMES AND SOLUTIONS
Rodica Brânzei1,
Stef Tijs2 and Judith Timmer3
1 Faculty of Computer Science,
``Al.I. Cuza'' University, Iasi, Romania
2 Department of Econometrics and
Operations Research
Tilburg University,
P.O. Box 90153, 5000 LE Tilburg, The Netherlands
e-mail: S.H.Tijs@kub.nl
3 Faculty of Mathematical Sciences,
University of Twente
P.O. Box 217, 7500 AE
Enschede, The Netherlands
ph: +31 53 489 3419, fax: +
31 53 489 3069, e-mail: j.b.timmer@math.utwente.nl
Imagine
a single decision-maker who is faced with uncertainty. He has to take an action
which generates a reward that also depends upon the uncertainty. The
decision-maker can improve upon his reward by collecting information from other
agents and by basing his choice of action on this extra info. One can think for
example of a hot-dog seller in a football stadium who is collecting information
about the number of spectators of next week's football match. Based on this
number he determines how much ingredients to buy. An interesting question that
arises is: ``What to pay the informants for their information?''. For this, we
introduce information collecting (IC) situations as described above. Related to
an IC situation with decision-maker k we define a cooperative game, the IC
game. We start by analyzing this type of games. Nice properties are k-concavity
and convexity. Further, we can show that a cooperative game is an IC game with
decision-maker k if and only if it is a k-monotonic game in which player k has
veto power. After this analysis we turn our attention to special solutions for
IC games, like the marginal based allocation rule and bi-monotonic allocation
schemes.
INVENTORY
MODELS WITH CONTINUOUS DISCOUNT
Andres Toledo Casado1 and Ana Meca Martinez2
1 Centro de Investigación Operativa. Universidad Miguel Hernández de Elche
Avd. Ferrocerril s/n 3202 Elche, Spain
e-mail: andres_toledo@dmr.com
2 Centro de Investigación Operativa. Universidad Miguel Hernández de Elche
Avd. Ferrocerril s/n 3202
Elche, Spain
e-mail: ana.meca@umh.es
Inventory
management studies how a single firm can minimize the average cost per time
unit of its inventory. Works as Hadley and Within (1963) describe and study
several deterministic inventory models, and Montgomery (1974), Tersine and
Toelle (1985) and Tersine (1994) present the purchasing cost depending on the
order size.
In
this article we consider the study of four new inventory models derived from
the four classical inventory models: EOQ, EOQ with backordering, EPQ and EPQ
with backordering, when the price policy applied by the supplier is defined
according to two different schedules. The price schedules are defined according
to a decreasing function f: R++Æ R++ depending on the
order size, Q, such that satisfies several smoothness properties. The inventory
models presented are completely original. Finally we present different economic
applications of them. In these applications the supplier of the product can be
interpreted as a competitive or controlled market. This shows that the
inventory models here defined can be of great interest to enlarge the study
done in this paper. In fact, we prove that the second of the above price
schedule is a generalization of the schedule called incremental discount.
Two
reasons motivate this work. The first one is to study new inventory models.
This study can be extended in a more general context. We mean this situation
could be modelled by a decreasing function. The second reason is to define and
study different classes of Cooperative Games which arises from inventory models
studied here. As it is indicated in Meca et al.(1999) and Meca (2000) a natural
extension of Inventory Games studied in those works is consider the purchasing
cost involved in the inventory costs, because of it depends on the order size.
In the former the purchasing cost was not relevant in the inventory cost
because it was constant.
INVENTORY GAMES WITH
CONTINUOUS DISCOUNT
Andres Toledo Casado1 and Ana Meca Martinez2
1 Centro de Investigación Operativa. Universidad Miguel Hernández de Elche
Avd. Ferrocerril s/n 3202 Elche, Spain
e-mail: andres_toledo@dmr.com
2 Centro de Investigación Operativa. Universidad Miguel Hernández de Elche
Avd. Ferrocerril s/n 3202
Elche, Spain
e-mail: ana.meca@umh.es
In
Toledo and Meca (2001) several inventory models involving different price
policies have been studied. In this work, following the philosophy of Meca et
al.(1999), we analyze different cooperative games that model those situations
in which several firms or shops, demanding a same product, cooperate according
to different criterions. Each one of these firms has its own private demand and
its own private storage possibilities for the good. There is a single supplier
to whom all firms place their orders at the same ordering cost. If the
purchasing cost established by the supplier can be model by certain decreasing
function depending on the order size, together with several smoothness
properties, these firms can reduced their average inventory cost per unit time by
means of placing orders simultaneously or ordering and holding together their
demand in one warehouse. To study all situations derived from these two
cooperation criterions we define a class of cooperative TU games that involves
that situations in which the mentioned price policy is one of the given in
Toledo and Meca (2001) or the schedule discount called all-units discount
(Tersine, 1994). This class of games is called Inventory Games with Discount in
the Purchasing Cost. Next we define different allocation rules that, in several
cases, allow us to affirm that this class is balanced. Finally, we present
several particular cooperative games that the class of Inventory Game with
Discount in Purchasing Cost involves.
PARRONDO'S GAMES: EFFECT
OF COOPERATION
Raúl Toral
Instituto Mediterráneo de Estudios Avanzados, IMEDEA (CSIC-UIB),
Campus UIB, 07071 Palma de Mallorca, Spain, e-mail: raul@galiota.uib.es
We
introduce new families of Parrondo's games of alternating losing strategies in
order to get a winning result. In our version of the games we consider an
ensemble of players and use ``social" rules in which the probabilities of
the games are defined in terms of the actual state of the neighbors of a given
player. Different types of rules will be discussed, including diffusion of
capital between the players. We analyse one and two-dimensional topologies such
as regular and small-world lattices. Besides the existence of the
paradox itself, we focus on the capital distribution amongst the players and
the clustering of losing and winning individuals. We will present numerical
evidence as well as the results of a simplified mean-field type theory.
TIKHONOV WELL-POSEDNESS
FOR THE NUCLEOLUS
Vito Fragnelli1, Fioravante Patrone2 and Anna Torre3
1 Università del Piemonte Orientale - Dip. di Scienze e Tecnologie Avanzate
Corso Borsalino 54 - 15100 Alessandria, Italia, e-mail: fragnell@mfn.unipmn.it
2 Università di Genova -Dip. di Matematica - via Dodecaneso 35 - 16146 Genova, Italia
e-mail: patrone@dima.unige.it
3 Università di Pavia - Dip. di Matematica - via Ferrata 1 -27100 Pavia, Italia
e-mail: atorre@dimat.unipv.it
We
study Tikhonov well posedness for the nucleolus ( a kind of solution for
cooperative games introduced by Schmeidler ). This kind of well-posedness is
not trivial, because the nucleous is the minimum for a preorder defined using
the lexicographic order, that, as it is well known, is not representable by a
utility function and it is not continuous w.r.t. the euclidean topology.
EFFICIENCY OF POLICY
CHOICE AND POLITICAL AUCTION
Shyh-Fang Ueng
Institute of Economics,
Academia Sinica, Taipei, 115, Taiwan
e-mail: us21@gate.sinica.edu.tw
This
study constructs a two-stage model to study policy choice in one round of
political competition. The competition starts with election campaign and ends
with the tenure of the elected government. The first-stage election competition
is investigated through the perspective of posted-offer auction. The
second-stage policy confrontation between the elected government and opposition
parties is analyzed as a double-auction. It is shown that second-stage
referendum on widely contested policy drives the campaign platforms of
candidates closer to the real interest of the majority; nevertheless referendum
on narrowly concerning issues only legitimizes the interest of a specific group
at the cost of the majority. The correction effect of referendum on widely
contested policy hinges on the information revelation in the double auction
between the elected government and opposition parties.
COMPUTATIONALLY
RESTRICTED UNMEDIATED TALK UNDER INCOMPLETE INFORMATION
A. Urbano* and J. Vila
Departamento de Analisis Economico, Universitat de València,
Campus del Tarongers Avd. Del Tarongers s/n Edificio Departamento
Oriental 46022 Valencia, Spain
* e-mail: amparo.urbano@uv.es
We
show the role of computationally restricted unmediated talk as both an
information transmission and a coordination device for the class of two-player
games with incomplete information. We prove that any communication equilibrium
payoff of such games can be reached as the Bayesian-Nash equilibrium payoff of
the game extended by a two-phase universal mechanism of interim computationally
restricted pre-play communication. The communication protocols are designed
with the help of modern cryptographic tools. A familiar context in which our
results could be applied is bilateral trading with incomplete information.
REPEATED GAMES WITH
PROBABILISTIC HORIZON
I. Arribas and A.
Urbano*
Departamento de Analisis Economico, Universitat de València, Spain
* e-mail: amparo.urbano@uv.es
Repeated
games with probabilistic horizon are defined as those games where players have
a common probability structure over the length of the game's repetition, T. In
particular, for each t, they assign a probability p(t) to the event that
"the game ends in period t". In this framework we analyze Generalized
Prisoners' Dilemma games in both finite stage and differentiable stage games.
Our construction shows that it is possible to reach cooperative equilibria
under some conditions on the distribution of the discrete random variable T
even if the expected length of the game is finite. More precisely, we completely
characterize the existence of sub-game perfect cooperative equilibria in finite
stage games by the (first order) convergence speed: the behavior in the limit
of the ratio between the ending probabilities of two consecutive periods.
Cooperation in differentiable stage games is determined by the second order
convergence speed, which gives a finer analysis of the probability convergence
process when the first convergence speed is zero. Leptokurtic distributions are
defined as those distributions for which the (first order) convergence speed is
zero and they preclude cooperation in finite stage games with probabilistic
horizon. However, this negative result is obtained in differential stage games
only for a subset of these distributions.
ADAPTIVE CHOICES COMPATIBLE
WITH SIMILARITY RELATIONS AND EVOLUTIONARY DRIFT
José Ramón Uriarte
Universidad del Pais
Vasco-Euskal Herriko Unibertsitatea
Departamento de Fundamentos del Análisis Económico
Avenida del Lehendakari Aguirre, 83,48015 Bilbao, Basque Country-Spain
e-mail: jepurayj@bsdx01.bs.ehu.es
A
new approach to modelling perturbations in deterministic selection dynamics is
developed. A noisy agent is a fully developed decision-maker endowed with
preferences defined on the product space of expected payoffs-strategy
proportions attached to his current pure strategy. His strategy revision rule
is governed by the goal of minimizing the distance from the current expected
payoff-strategy proportion vector to its corresponding aspiration or preferred
set.
Mistake
probabilities are endogenously determined by both expected payoffs and strategy
proportions. This feature endows drift with a more cutting power than previous
models. In particular, when drift is highly sensitive to the proportion of
agents playing the strategies of a non subgame perfect equilibrium with
unreached information sets then, even a Nash component with empty interior can
have strong stability properties.
A
plausible relation may be established between drift and the cultural traits of
a country, that might explain the laboratory results obtained with the full
ultimatum game.
A PROBABILISTIC
REFOUNDATION OF POWER MEASURES
Annick Laruelle1 and Federico Valenciano2
1 Departamento de Economia Aplicada IV, Universidad del Pais Vasco
Avenida Lehendakari Aguirre, 83, 48015 Bilbao, Spain, e-mail: elxlaxxa@bsdx01.bs.ehu.es
2 Departamento de Economia Aplicada IV, Universidad del Pais Vasco
Avenida Lehendakari Aguirre, 83, 48015 Bilbao, Spain
ph.: 34-946013696, fax: 34-946017028,
e-mail: elpvallf@bs.ehu.es
In
this paper we provide a clear and rigourous probabilistic re-foundation of the
theory of the measurement of voting power. A simple and transparent
redefinition of a priori voting power in voting situations as a probability is
proposed. It provides a clear conceptual common basis to reinterpret coherently
in terms of power (on the domain of simple games) from a unified point of view
some well-known (but not so well understood) concepts to be found in the
literature, as probabilistic values, weak semivalues and semivalues. It
provides as well a dispassionate standpoint to reinterpret critically different
power indices and much of the literature about them.
ON COALITIONAL GAME
CONTEXTS AND THEIR CONCEPT LATTICES
Stefano Vannucci
Dipartimento di Economia Politica, Università di Siena, P.za S. Francesco 7, 53100, Siena, Italia
e-mail: vannucci@unisi.it
Coalitional
Game Contexts -the objects of a nonfull subcategory of the category of 'Chu
spaces' or 'formal contexts'- are introduced and shown to encompass virtually
all coalitional game formats as currently employed in the game- and social
choice-theoretic literature. Concept lattices of CGCs are also discussed, and
the resulting order dimension for CGCs is defined. Some basic spectral
properties of those lattices are studied. In particular, it is shown that for
any positive integer k there exists a preconvex -hence strongly core-stable-
CGC with a concept lattice of width k.
THE
VALUE OF COMMITMENT IN STACKELBERG LEADER GAMES WITH OBSERVATION COSTS
Felix J.J. Várdy
Department of Economics,
Princeton University, G8544 Princeton NJ, USA
e-mail: fjjvardy@Princeton.edu
We
study a modified version of the Stackelberg leader game in which the follower
faces a cost for observing the leader's action. We show that both the Bagwell
(1995) and the van Damme and Hurkens (vDH, 1997) results on the value of
commitment carry over to this almost-perfect-information environment. The vDH
result is strictly strengthened. For our `costly leader game', the leader's
value of commitment is preserved completely, in all noisy Stackelberg
equilibria. Also, the probability that the follower looks at the leader's
action is independent of the cost of looking. This result offers improved possibilities
for testing the relevance of the Bagwell and vDH claims experimentally. (See
Várdy, 2001.)
Evolutionary
arguments show that noisy Stackelberg equilibria are not stable. Instead, the
only evolutionary stable strategy profiles are those in which the follower
never looks at the leader's action, even when the cost of looking becomes
arbitrarily small.
MEASURING POWER IN
SPATIAL VOTING GAMES
Mika Widgrén1 and Stefan Napel2
1Turku School of Economics and CEPR,
Rehtorinpellonkatu 3, 20500 Turku, Finland
ph.: +358-2-3383337, fax:
358-2-3383302, e-mail: mika.widgren@tukkk.fi
2 Institut für Wirtschaftstheorie und Operations
Research (WIOR)
Universität Karlsruhe (TH), 76128
Karlsruhe, Germany
ph.: +49-721-608-2697, fax:
+49-721-608-3082, e-mail: napel@wior.uni-karlsruhe.de
The
criticism towards power indices of cooperative games usually stems from two
factors. First, and which is closely related to our example above, power
indices are not able to take players' strategic interaction into account.
Second, their capability of modelling complicated institutional features, like
agenda-setting, is limited. In this paper we extend the notion of inferior
players into spatial voting games. We define the concept of spatially strategic
power index using a simple agenda setting model with spatial preferences and
derive an explicit index which is able to take strategic agenda-setting and
preferences into accout in power analysis. Then we explicitly demonstrate how
the Shapley-Shubik index of power and the new concept are related to each
other.
SCIENTIFIC
RESEARCH: COMMUNICATION AND COMPETITION
Ramón Xifré-Oliva
Department of Economics,
Universidad Carlos III de Madrid, Getafe (Madrid) 28903, Spain
fax: +34-91-624 9875, e-mail:
xifre@eco.uc3m.es
We
analyse a non-cooperative, static game with incomplete information. Two
researchers receive private, noisy signals about the state of nature.
Researchers may have different abilities determined by the precision of their
signal. Each researcher has to take an action based on available information
and his payoff is determined both by his own and the opponent's action. In an
attempt to study the impact of scientific interaction, we allow researchers to
communicate with each other before taking their own actions. After receiving a
noisy signal on the state of nature, each researcher sends a message to his
opponent. Researchers are assumed to be of one of two possible types,
cooperative and competitive. Other things equal, a cooperative type prefers the
action of his opponent to be as close as possible to the state of nature, while
a competitive type prefers it to be as far as possible from it. We characterise
pure and mixed strategy equilibria of the game and we show how informative communication
depends on the relative ability of the researchers and the relative likelihoods
of each type of researcher.
TIME CONSISTENCY IN
COOPERATIVE DIFFERENTIAL GAMES
Steffen Jorgensen1
and Georges Zaccour2
1 Department of Organization and
Management University of Southern Denmark
Odense University, Odense,
Denmark
2 GERAD and École des H.E.C. Montréal, 300 Cote S.
Catherine
H3T
2A7 Montreal, Canada, e-mail: georges.zaccour@hec.ca
This
paper addresses the problem whether a cooperative agreement, made at the start
of a game, can be sustained over time. The players can reopen negotiations or
reconsider their strategies at any instant of time during the play of the game.
Research in differential games has addressed the question of individual rationality
over time under headings such as time consistency, dynamic stability,
agreeability, or acceptability, and often in an applied context. The question
is whether a bargained solution, satisfying individual rationality at the start
of the game, will remain individually rational as the state vector evolves over
time. The paper collects various research works on intertemporal individual
rationality.
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On 2 May 2001, 11:44.